emoprince33

China
On FACEIT since 2024 82 matches tracked 31 matches in 30 days
Last updated:

How does emoprince33 play?

Rating 1.18 (from 32 matches) K/R 0.81 ADR 87.6 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 32 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 38% weak 0.75 to 0.89 3% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 84%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 8x 4K, 2 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +6.1, Win rate +5 pp
= Stayed the same
Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
23 matches · 48% win rate

emoprince33 loses the most ELO from match 5 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 76%
0.81 better than 81%
90.7 better than 89%
1.12-
48% of 71 duels better than 32%
67% of 3 situations better than 98%
Dust 216
50% better than 44%
0.89 better than 95%
92.7 better than 92%
1.49-
62% of 26 duels better than 94%
50% of 6 situations better than 81%
Ancient11
64% -
0.92 -
96.1 -
1.30-
68% of 22 duels -
33% of 3 situations -
Anubis11
36% -
0.72 -
78.3 -
1.01-
66% of 29 duels -
67% of 3 situations -
Inferno9
78% -
0.69 -
78.0 -
0.95-
33% of 18 duels -
-
Nuke6
33% -
0.72 -
75.9 -
1.34-
63% of 8 duels -
50% of 2 situations -
Overpass3
100% -
0.87 -
90.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How emoprince33 plays

Across 82 matches emoprince33 averages K/R 0.81 and ADR 87.6; the rating across the 32 rated matches is 1.18. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 60% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 15 of 32 matches the rating was 1.10 or higher (47%), in 5 it was below 0.90. In 32 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. emoprince33 loses the most ELO from match 5 of the day (±0 ELO, win rate 48%). Things go best in match 1 of the day (+28 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, +28 ELO. Improved over the last three months: K/R +0.05, ADR +6.1, Win rate +5 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 31 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.