emomode-

Russia
On FACEIT since 2026 89 matches tracked 39 matches in 30 days
ELO
2,445
Rank EU
#63,347
Russia #17,911 in Russia
Last updated:

How does emomode- play?

Rating 1.13 (from 39 matches) K/R 0.75 ADR 83.7 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 0% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 3.1
Knife kills 2 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 1 ace in 39 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.14, ADR +11.8, Headshots +7 pp, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct 2026 compared with May 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Last 3 months: 0.83 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.80 · Cache
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 18%
0.73 better than 44%
83.9 better than 63%
1.08 better than 64%
41% of 81 duels better than 5%
22% of 9 situations better than 11%
Ancient18
56% better than 63%
0.81 better than 79%
87.2 better than 78%
1.12-
45% of 20 duels better than 16%
0% of 4 situations better than 1%
Dust 215
33% better than 5%
0.72 better than 38%
82.4 better than 56%
1.18-
69% of 29 duels better than 99%
100% of 1 situations better than 99%
Anubis10
50% -
0.64 -
75.0 -
1.06-
50% of 24 duels -
60% of 5 situations -
Nuke5
40% -
0.81 -
81.6 -
1.15-
43% of 7 duels -
-
Cache3
67% -
1.05 -
102.4 -
1.45-
73% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emomode- plays

Across 89 matches emomode- averages K/R 0.75 and ADR 83.7; the rating across the 39 rated matches is 1.13. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 63% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 22 of 39 matches the rating was 1.10 or higher (56%), in 9 it was below 0.90. In 39 matches with detailed stats: 8 4Ks and 1 ace. Things go best from match 5 of the day (±0 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate. Improved over the last three months: K/R +0.14, ADR +11.8, Headshots +7 pp, Win rate +14 pp. Last 30 days: 39 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.