emokidead

China
On FACEIT since 2019 253 matches tracked 75 matches in 30 days
ELO ▼ 43
3,004
30-day peak: 3,053
Rank EU ▼ 5,160 places
#8,228
China #246 in China
30 days · prev. #3,068 · best #3,068
Last updated:

How does emokidead play?

Rating 1.10 (from 203 matches) K/R 0.79 ADR 86.1 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 203 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 2.9
Knife kills 2 in 253 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.5%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 35x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +133
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 85.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
21 matches · 48% win rate
On Ancient −9 ELO
43 matches · 60% win rate
Between 0:00 and 6:00 −78 ELO, win rate 39%
On Tuesdays +28 ELO, win rate 41%

emokidead loses the most ELO on Anubis: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Mirage
  2. Longest win streak: 14 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
54% better than 47%
0.83 better than 78%
88.4 better than 78%
1.16 better than 78%
56% of 417 duels better than 70%
39% of 56 situations right on the average
Dust 245
60% better than 69%
0.76 right on the average
83.4 better than 56%
1.07 better than 48%
58% of 142 duels better than 78%
33% of 21 situations better than 33%
Ancient43
60% better than 67%
0.79 better than 66%
90.5 better than 85%
1.11 better than 66%
55% of 203 duels better than 65%
44% of 16 situations better than 66%
Anubis21
48% better than 27%
0.67 better than 14%
80.1 better than 41%
0.90 better than 7%
46% of 91 duels better than 16%
43% of 7 situations better than 61%
Nuke18
56% better than 43%
0.75 better than 41%
79.3 better than 32%
1.04 better than 35%
47% of 68 duels better than 17%
60% of 5 situations better than 89%
Cache6
17% -
0.65 -
72.2 -
0.87-
48% of 25 duels -
40% of 5 situations -
Inferno3
67% -
0.81 -
84.7 -
1.33-
25% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emokidead plays

Across 253 matches emokidead averages K/R 0.79 and ADR 86.1; the rating across the 203 rated matches is 1.10. Averages 17.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 45 matches. In 101 of 203 matches the rating was 1.10 or higher (50%), in 59 it was below 0.90. In 156 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: August 2026 at 1.29. emokidead loses the most ELO on Anubis (−60 ELO, win rate 48%). Things go best in match 1 of the day (+53 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +53 ELO. Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +133. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 85.5. Last 30 days: 75 matches, win rate 53%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.