emohatee

China
On FACEIT since 2026 226 matches tracked 116 matches in 30 days
Last updated:
Next update possible in 12m 0s

How does emohatee play?

Rating 1.15 K/R 0.85 ADR 87.3 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 226 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 3.2
Knife kills 5 in 226 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 84%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 62x 4K, 9 aces in 219 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether emohatee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 226 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Best month: August 2026 with 0.94.

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −101 ELO
35 matches · 46% win rate
On Anubis −25 ELO
38 matches · 66% win rate
Between 6:00 and 12:00 −57 ELO, win rate 43%
On Sundays ±0 ELO, win rate 37%

emohatee loses the most ELO in match 1 of the day: −101 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.77 · Anubis

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
45% better than 24%
0.85 better than 89%
87.1 better than 77%
1.14 better than 80%
55% of 676 duels better than 71%
40% of 35 situations better than 56%
Dust 242
62% better than 84%
0.81 better than 79%
87.0 better than 77%
1.11 better than 72%
58% of 310 duels better than 82%
40% of 15 situations better than 59%
Anubis38
66% better than 89%
0.87 better than 93%
90.3 better than 89%
1.18 better than 89%
57% of 273 duels better than 78%
38% of 13 situations right on the average
Ancient31
48% better than 36%
0.87 better than 93%
87.8 better than 80%
1.17 better than 88%
59% of 196 duels better than 87%
35% of 17 situations better than 43%
Nuke15
53% better than 41%
0.84 better than 81%
81.3 better than 43%
1.17 better than 82%
55% of 98 duels better than 61%
63% of 8 situations better than 91%
Inferno7
57% -
0.78 -
78.2 -
1.04-
58% of 48 duels -
0% of 3 situations -
Cache5
40% -
0.85 -
87.0 -
1.11-
57% of 37 duels -
20% of 5 situations -
Vertigo3
33% -
0.97 -
106.5 -
1.29-
72% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emohatee plays

Across 226 matches emohatee averages K/R 0.85, ADR 87.3 and a rating of 1.15. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 42% headshots. The strongest map is Anubis with a 66% win rate in 38 matches. In 122 of 226 matches the rating was 1.10 or higher (54%), in 61 it was below 0.90. In 219 matches with detailed stats: 62 4Ks and 9 aces. Best month by rating: August 2026 at 1.29. emohatee loses the most ELO in match 1 of the day (−101 ELO, win rate 46%). Things go best on Mirage (+6 ELO, win rate 45%). Last 30 days: 116 matches, win rate 50%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.