emocult136

China
On FACEIT since 2023 100 matches tracked 96 matches in 30 days
Last updated:
Next update possible in 1h 35m

How does emocult136 play?

Rating 1.17 K/R 0.84 ADR 90.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 100 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.0
Knife kills 2 in 100 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 18x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether emocult136 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −22 ELO, win rate 54%
On Fridays ±0 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.51 · Dust 2
  3. Most kills in a match: 46 · Anubis

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
72% better than 97%
0.83 better than 83%
90.0 better than 86%
1.15 better than 81%
53% of 249 duels better than 61%
50% of 16 situations better than 82%
Ancient17
59% better than 74%
0.76 better than 57%
82.8 better than 56%
1.04 better than 53%
55% of 84 duels better than 68%
83% of 6 situations better than 99%
Anubis12
75% -
0.90 -
95.7 -
1.29-
56% of 68 duels -
13% of 8 situations -
Dust 211
55% -
0.87 -
91.6 -
1.20-
61% of 49 duels -
57% of 7 situations -
Nuke8
50% -
0.76 -
86.2 -
1.08-
56% of 41 duels -
-
Cache3
67% -
1.00 -
97.9 -
1.50-
61% of 18 duels -
100% of 2 situations -
Inferno3
67% -
1.03 -
103.0 -
1.57-
58% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emocult136 plays

Across 100 matches emocult136 averages K/R 0.84, ADR 90.1 and a rating of 1.17. Biggest strength: 3K rounds at 6.2%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 55% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 54 of 100 matches the rating was 1.10 or higher (54%), in 32 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 3 aces. Things go best on Mirage (+50 ELO, win rate 72%). Last 30 days: 96 matches, win rate 67%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.