emocore1-

United Kingdom
On FACEIT since 2022 271 matches tracked 54 matches in 30 days
ELO ▲ 325
3,526
30-day peak: 3,526
Rank EU ▲ 185 places
#1,002
United Kingdom #10 in United Kingdom
30 days · prev. #1,187 · best #953
Last updated:

How does emocore1- play?

Rating 1.16 K/R 0.80 ADR 82.6 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 271 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Clutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 23%
Opening duels won 58%+3 pp · Ø 55% better than 74%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 52%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 49%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.12).

Headshot rate 54%+1 pp · Ø 53% better than 47%
AWP share of kills 18%+4 pp · Ø 14% better than 75%
K/D 1.24+0.12 · Ø 1.12 better than 73%
Pistol kills per match 3.0
Knife kills 3 in 271 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly below the average (2.6).

2K rounds 14.5%−0.1 pp · Ø 14.6% better than 43%
3K rounds 4.6%0.0 pp · Ø 4.6% right on the average
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 45x 4K, 5 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 19%
Enemies flashed per round 0.21−0.14 · Ø 0.35 better than 11%
Deaths per round 64%−6 pp · Ø 70% better than 93%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp, ELO +273
= Stayed the same
K/R at 0.80, Rating at 1.16, ADR at 82.8, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months unchanged at 0.80. Just above the average (0.79).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −126 ELO
68 matches · 53% win rate
On Ancient −110 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 −256 ELO, win rate 50%
On Tuesdays −297 ELO, win rate 38%

emocore1- loses the most ELO on Dust 2: −126 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.21 · Dust 2

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
58% right on the average
0.80 better than 46%
83.6 better than 33%
1.15 better than 55%
61% of 337 duels better than 84%
45% of 67 situations better than 70%
Dust 268
53% better than 30%
0.74 better than 24%
78.2 better than 14%
1.10 better than 38%
50% of 231 duels better than 23%
37% of 51 situations better than 42%
Anubis49
63% better than 65%
0.82 better than 60%
84.1 better than 42%
1.22 better than 77%
63% of 194 duels better than 88%
48% of 31 situations better than 70%
Ancient26
42% better than 7%
0.84 better than 69%
84.2 better than 42%
1.22 better than 80%
45% of 66 duels better than 6%
30% of 20 situations better than 26%
Cache22
50% -
0.84 -
86.6 -
1.20-
66% of 74 duels -
35% of 17 situations -
Nuke10
50% -
0.81 -
84.0 -
1.20-
68% of 37 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emocore1- plays

Across 271 matches emocore1- averages K/R 0.80, ADR 82.6 and a rating of 1.16. Biggest strength: Deaths per round at just 64% (lower is better), better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,500+ ELO players. Averages 17.1 kills per match with 54% headshots. The strongest map is Anubis with a 63% win rate in 49 matches. In 154 of 271 matches the rating was 1.10 or higher (57%), in 56 it was below 0.90. In 226 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: October 2026 at 1.21. emocore1- loses the most ELO on Dust 2 (−126 ELO, win rate 53%). Things go best on Mirage (+182 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, ELO +273. Unchanged in recent months: K/R at 0.80, Rating at 1.16, ADR at 82.8, Win rate at 55%. Last 30 days: 54 matches, win rate 63%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.