emoc1ya

France
On FACEIT since 2018 99 matches tracked 39 matches in 30 days
ELO ▼ 20
2,040
30-day peak: 2,060
Rank EU
#216,040
France #3,904 in France
Last updated:

How does emoc1ya play?

Rating 1.05 K/R 0.75 ADR 80.1 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 99 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 2 aces in 89 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether emoc1ya is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
37 matches · 62% win rate
Between 0:00 and 6:00 −123 ELO, win rate 47%

emoc1ya loses the most ELO on Mirage: −73 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
62% better than 87%
0.75 better than 56%
78.7 better than 41%
1.06 better than 63%
63% of 107 duels better than 95%
31% of 16 situations better than 29%
Dust 225
40% better than 14%
0.79 better than 74%
85.2 better than 74%
1.10 better than 73%
48% of 85 duels better than 33%
23% of 13 situations better than 14%
Anubis14
57% -
0.82 -
85.9 -
1.14-
55% of 47 duels -
25% of 12 situations -
Inferno9
56% -
0.79 -
83.8 -
1.10-
58% of 38 duels -
60% of 5 situations -
Cache5
60% -
0.66 -
74.6 -
0.90-
46% of 13 duels -
20% of 5 situations -
Ancient4
25% -
0.58 -
66.2 -
0.80-
21% of 14 duels -
0% of 1 situations -
Nuke3
33% -
0.52 -
65.8 -
0.69-
71% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emoc1ya plays

Across 99 matches emoc1ya averages K/R 0.75, ADR 80.1 and a rating of 1.05. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 47% headshots. The strongest map is Mirage with a 62% win rate in 37 matches. In 39 of 99 matches the rating was 1.10 or higher (39%), in 34 it was below 0.90. In 89 matches with detailed stats: 9 4Ks and 2 aces. emoc1ya loses the most ELO on Mirage (−73 ELO, win rate 62%). Things go best in match 1 of the day (+30 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +30 ELO. Last 30 days: 39 matches, win rate 54%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.