emo4ort

Belarus
On FACEIT since 2023 277 matches tracked 107 matches in 30 days
ELO ▲ 118
2,270
30-day peak: 2,371
Rank EU
#109,427
Belarus #2,632 in Belarus
Last updated:

How does emo4ort play?

Rating 1.04 (from 227 matches) K/R 0.75 ADR 80.8 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 227 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.8
Zeus kills1 in 277 matches
Knife kills 3 in 277 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 8 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.75, ADR at 81.0
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −11 ELO
86 matches · 52% win rate
In match 2 of the day −9 ELO
40 matches · 45% win rate
On Wednesdays −49 ELO, win rate 39%

emo4ort loses the most ELO on Dust 2: −11 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.90 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
52% right on the average
0.74 right on the average
81.6 better than 53%
1.06 better than 57%
53% of 428 duels better than 56%
51% of 37 situations better than 87%
Mirage70
47% better than 31%
0.76 better than 57%
81.1 right on the average
1.02 better than 44%
44% of 306 duels better than 13%
39% of 23 situations better than 53%
Ancient60
60% better than 73%
0.75 right on the average
79.7 better than 38%
1.03 better than 47%
48% of 244 duels better than 30%
38% of 26 situations right on the average
Anubis40
50% better than 43%
0.82 better than 83%
83.6 better than 63%
1.15 better than 83%
58% of 176 duels better than 84%
38% of 16 situations right on the average
Inferno9
44% -
0.61 -
70.2 -
0.83-
46% of 46 duels -
75% of 4 situations -
Nuke9
44% -
0.77 -
81.0 -
0.99-
53% of 34 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emo4ort plays

Across 277 matches emo4ort averages K/R 0.75 and ADR 80.8; the rating across the 227 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Ancient with a 60% win rate in 60 matches. In 97 of 227 matches the rating was 1.10 or higher (43%), in 74 it was below 0.90. In 226 matches with detailed stats: 41 4Ks and 8 aces. Best month by rating: September 2026 at 1.10. emo4ort loses the most ELO on Dust 2 (−11 ELO, win rate 52%). Things go best on Ancient (+25 ELO, win rate 60%). Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.0. Last 30 days: 107 matches, win rate 52%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.