emo-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness0.90 K/D and so clearly below the average (1.03).
Impact
AverageExactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.03. Last 3 months: 0.96 (at the start 0.89). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 86.3. Last 3 months: 76.2 (at the start 74.4). Slightly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 42% (at the start 45%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 53% (at the start 42%). Clearly above the average (50%).
Best month: August 2026 with 2,446. Last 3 months: 2,323 (at the start 2,148).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 63%.
Patterns
From the last 193 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
emo-_- loses the most ELO on Dust 2: −60 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.10 · Mirage
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 31 · Anubis
Maps in detail
from the last 193 matchesCompared with players on the same level who have at least 15 matches on the map.
How emo-_- plays
Across 193 matches emo-_- averages K/R 0.68, ADR 75.7 and a rating of 0.94. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 43% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 51 of 193 matches the rating was 1.10 or higher (26%), in 94 it was below 0.90. In 133 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: June 2026 at 1.03. emo-_- loses the most ELO on Dust 2 (−60 ELO, win rate 43%). Things go best on Ancient (+60 ELO, win rate 52%). Match no. 4 of the day goes best: 65% win rate, +30 ELO. Improved over the last three months: Rating +0.07, Win rate +11 pp, ELO +175. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 76.2. Last 30 days: 38 matches, win rate 45%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.