emmr1

Bosnia & Herzegovina
248 matches tracked
Last updated:

How does emmr1 play?

Rating 1.07 K/R 0.80 ADR 88.5 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 248 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average.
EntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 1%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 88%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 82%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 29x 4K, 0 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 96%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.06, ADR at 87.9
▼ Got worse
K/R −0.04, Headshots −2 pp, Win rate −3 pp, ELO −269

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.72).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −122 ELO
24 matches · 38% win rate
On Dust 2 −84 ELO
63 matches · 49% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 40%
On Fridays +4 ELO, win rate 41%

emmr1 loses the most ELO in match 2 of the day: −122 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
54% better than 66%
0.81 better than 84%
86.8 better than 82%
1.09 better than 77%
56% of 438 duels better than 80%
30% of 30 situations better than 27%
Dust 263
49% better than 44%
0.83 better than 90%
96.3 better than 97%
1.08 better than 72%
55% of 442 duels better than 75%
7% of 29 situations better than 2%
Inferno40
48% better than 39%
0.82 better than 89%
86.3 better than 82%
1.09 better than 75%
49% of 221 duels better than 43%
20% of 15 situations better than 12%
Ancient38
29% better than 3%
0.71 better than 37%
79.9 better than 43%
0.94 better than 26%
41% of 247 duels better than 6%
20% of 10 situations better than 12%
Nuke23
70% better than 91%
0.91 better than 94%
97.1 better than 95%
1.22 better than 88%
54% of 130 duels better than 61%
33% of 9 situations better than 36%
Anubis9
22% -
0.63 -
74.0 -
0.83-
34% of 38 duels -
25% of 4 situations -
Cache5
40% -
0.70 -
78.2 -
0.91-
50% of 40 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emmr1 plays

Across 248 matches emmr1 averages K/R 0.80, ADR 88.5 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 88.5, better than 92% of level 8 players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 8 players. Averages 17.4 kills per match with 50% headshots. The strongest map is Nuke with a 70% win rate in 23 matches. In 96 of 248 matches the rating was 1.10 or higher (39%), in 87 it was below 0.90. In 150 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. emmr1 loses the most ELO in match 2 of the day (−122 ELO, win rate 38%). Things go best on Nuke (+68 ELO, win rate 70%). Got weaker: K/R −0.04, Headshots −2 pp, Win rate −3 pp, ELO −269. Unchanged in recent months: Rating at 1.06, ADR at 87.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.