emi1kym

Romania
64 matches tracked 44 matches in 30 days
Last updated:

How does emi1kym play?

Rating 0.83 K/R 0.66 ADR 77.7 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 64 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 44%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average.
EntryMulti-kills
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (9%).

Rounds with first kill 16%+7 pp · Ø 9% better than 99%
Opening duels won 52%+4 pp · Ø 48% better than 83%

Clutch

Weakness
Last one alive

0.6 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 43%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 19%
Clutch kills per match 0.6−1.0 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so clearly below the average (0.94).

Headshot rate 46%+3 pp · Ø 43% better than 72%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 0.79−0.15 · Ø 0.94 better than 6%
Pistol kills per match 2.2
Knife kills 1 in 64 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.6%).

2K rounds 11.5%−0.9 pp · Ø 12.4% better than 26%
3K rounds 2.6%−1.0 pp · Ø 3.6% better than 13%
MVPs per match 1.8−0.3 · Ø 2.1 better than 25%
4Ks and aces 9x 4K, 0 aces in 44 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 83% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 41%
Utility damage per round 1.2−2.4 · Ø 3.6 better than 3%
Enemies flashed per round 0.13−0.10 · Ø 0.23 better than 22%
Deaths per round 83%+10 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Rating +0.07, Win rate +8 pp
= Stayed the same
K/R at 0.66, ADR at 78.6
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.66 (at the start 0.64). Slightly below the average (0.69).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −57 ELO, win rate 37%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Anubis
  2. Highest rating in a match: 1.58 · Dust 2
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
68% better than 95%
0.70 better than 57%
84.0 better than 82%
0.91 better than 33%
51% of 119 duels better than 65%
71% of 7 situations better than 99%
Mirage14
43% -
0.63 -
74.1 -
0.78-
52% of 84 duels -
13% of 8 situations -
Anubis13
23% -
0.64 -
74.7 -
0.79-
56% of 88 duels -
20% of 5 situations -
Ancient9
44% -
0.61 -
76.3 -
0.72-
53% of 49 duels -
50% of 2 situations -
Cache3
33% -
0.69 -
79.5 -
1.01-
21% of 24 duels -
0% of 1 situations -
Inferno3
33% -
0.75 -
81.5 -
0.94-
68% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How emi1kym plays

Across 64 matches emi1kym averages K/R 0.66, ADR 77.7 and a rating of 0.83. Biggest strength: Rounds with first kill at 16%, better than 99% of level 4 players. Most room to improve: Deaths per round at 83%, better than only 1% of level 4 players. Averages 13.7 kills per match with 46% headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 12 of 64 matches the rating was 1.10 or higher (19%), in 39 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 0.91. Improved over the last three months: Rating +0.07, Win rate +8 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.66, ADR at 78.6. Last 30 days: 44 matches, win rate 48%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.