emcee

Poland
On FACEIT since 2020 264 matches tracked 81 matches in 30 days
ELO ▲ 296
3,049
30-day peak: 3,074
Rank EU ▼ 104 places
#6,681
Poland #340 in Poland
30 days · prev. #6,577 · best #5,722
Last updated:

How does emcee play?

Rating 1.10 (from 253 matches) K/R 0.77 ADR 84.7 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 253 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.3
Knife kills 9 in 264 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 38x 4K, 1 ace in 181 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 6.1+2.2 · Ø 3.9 better than 94%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +508
= Stayed the same
K/R at 0.76, Rating at 1.10, ADR at 83.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −102 ELO
40 matches · 45% win rate
In match 2 of the day −20 ELO
59 matches · 47% win rate
Between 12:00 and 18:00 +45 ELO, win rate 48%
On Tuesdays −20 ELO, win rate 41%

emcee loses the most ELO on Anubis: −102 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Highest rating in a match: 3.00 · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
63% better than 82%
0.79 better than 63%
88.3 better than 78%
1.13 better than 70%
54% of 301 duels better than 58%
42% of 55 situations better than 60%
Dust 266
55% right on the average
0.78 better than 60%
84.2 better than 60%
1.11 better than 61%
52% of 208 duels better than 47%
45% of 53 situations better than 67%
Anubis40
45% better than 19%
0.76 better than 53%
81.7 better than 51%
1.09 better than 59%
47% of 140 duels better than 20%
35% of 31 situations better than 41%
Ancient34
53% better than 41%
0.75 better than 46%
82.9 better than 53%
1.11 better than 66%
60% of 132 duels better than 87%
40% of 25 situations better than 54%
Nuke26
35% better than 4%
0.76 better than 46%
82.8 right on the average
1.06 better than 42%
46% of 83 duels better than 14%
43% of 14 situations better than 57%
Inferno9
67% -
0.77 -
85.0 -
1.14-
47% of 38 duels -
57% of 7 situations -
Cache8
25% -
0.68 -
78.4 -
0.99-
52% of 25 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emcee plays

Across 264 matches emcee averages K/R 0.77 and ADR 84.7; the rating across the 253 rated matches is 1.10. Biggest strength: Utility damage per round at 6.1, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Mirage with a 63% win rate in 81 matches. In 130 of 253 matches the rating was 1.10 or higher (51%), in 73 it was below 0.90. In 181 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: June 2026 at 1.25. emcee loses the most ELO on Anubis (−102 ELO, win rate 45%). Things go best on Mirage (+46 ELO, win rate 63%). Match no. 3 of the day goes best: 65% win rate, +33 ELO. Improved over the last three months: Win rate +7 pp, ELO +508. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.10, ADR at 83.6. Last 30 days: 81 matches, win rate 58%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.