embassado

ZW
263 matches tracked 78 matches in 30 days
Last updated:

How does embassado play?

Rating 1.18 (from 172 matches) K/R 0.85 ADR 93.9 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 172 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
ClutcherMulti-killsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 56%+5 pp better than 83%

Clutch

Strength
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 2.6+1.0 better than 98%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 9%−2 pp better than 51%
K/D 1.24+0.21 better than 94%
Pistol kills per match 3.2
Knife kills 4 in 263 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 46x 4K, 4 aces in 168 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +68
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.04, ADR −4.5, Win rate −12 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.84 (at the start 0.88).

Patterns

From the last 263 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −60 ELO
28 matches · 46% wins
In match 3 of the day −27 ELO
44 matches · 39% wins
On Thursdays −25 ELO, win rate 39%

embassado loses the most ELO on Mirage: −60 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Inferno
  2. Most kills in a match: 65 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
52% better than 47%
0.87 better than 93%
95.6 better than 96%
1.16 better than 84%
60% of 204 duels better than 91%
28% of 32 situations better than 27%
Inferno56
57% better than 57%
0.87 better than 90%
95.7 better than 96%
1.24 better than 95%
58% of 197 duels better than 75%
32% of 28 situations better than 32%
Anubis49
53% level
0.88 better than 93%
97.4 better than 98%
1.21 better than 92%
58% of 192 duels better than 84%
30% of 33 situations better than 31%
Dust 247
40% better than 12%
0.80 better than 77%
91.1 better than 89%
1.10 better than 68%
57% of 169 duels better than 78%
24% of 25 situations better than 14%
Mirage28
46% better than 28%
0.84 better than 87%
90.8 better than 89%
1.23 better than 94%
55% of 108 duels better than 69%
31% of 26 situations better than 28%
Nuke11
36% -
0.77 -
86.8 -
1.07-
40% of 45 duels -
50% of 10 situations -
Cache9
33% -
0.86 -
89.6 -
1.22-
65% of 37 duels -
80% of 5 situations -
Overpass4
75% -
0.77 -
79.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How embassado plays

Across 263 matches embassado averages K/R 0.85 and ADR 93.9; the rating across the 172 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 93.9. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 46%. That is better than only 24% of players on level 10. On average 19.1 kills per match, 46% of them headshots. The strongest map is Inferno with a 57% win rate in 56 matches. In 100 of 172 matches the rating was 1.10 or higher (58%), in 36 it was below 0.90. In 168 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: August 2026 at 1.26. embassado loses the most ELO on Mirage (−60 ELO, win rate 46%). Things go best on Dust 2 (+60 ELO, win rate 40%). Improved over the last three months: ELO +68. Got weaker: K/R −0.04, ADR −4.5, Win rate −12 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 78 matches, win rate 49%, ELO balance +15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.