emafidel

AR
171 matches tracked 23 matches in 30 days
Last updated:

How does emafidel play?

Rating 0.89 (from 98 matches) K/R 0.63 ADR 72.5 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 8
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 98 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 9%
Opening duels won 46%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 35%
Clutch 1v2 won 20%0 pp level
Clutch kills per match 1.5−0.1 better than 41%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 43%−4 pp better than 25%
AWP share of kills 1%−9 pp better than 7%
K/D 0.90−0.10 better than 13%
Pistol kills per match 1.9
Knife kills 2 in 171 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.6%−2.5 pp better than 3%
Rounds with 3K 2.8%−1.1 pp better than 8%
MVPs per match 1.9−0.3 better than 13%
4Ks and aces 11x 4K, 0 aces in 99 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 8.3+4.0 better than 98%
Enemies flashed per round 0.27−0.01 better than 50%
Rounds with a death 70%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.62, ADR at 71.7, ELO at 1,670
▼ Got worse
Headshots −4 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.65. Last 3 months: 0.62 (at the start 0.65).

Patterns

From the last 171 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −96 ELO
25 matches · 28% wins
In match 3 of the day −84 ELO
31 matches · 35% wins
On Saturdays −67 ELO, win rate 45%

emafidel loses the most ELO on Nuke: −96 ELO, 28% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis52
60% better than 78%
0.64 better than 11%
72.6 better than 12%
0.95 better than 26%
51% of 166 duels level
50% of 26 situations better than 78%
Inferno47
62% better than 78%
0.60 better than 5%
71.4 better than 14%
0.87 better than 9%
44% of 153 duels better than 18%
38% of 29 situations level
Ancient33
67% better than 93%
0.70 better than 37%
77.1 better than 34%
0.95 better than 29%
49% of 141 duels better than 42%
27% of 26 situations better than 23%
Nuke25
28% better than 1%
0.56 better than 1%
64.5 better than 1%
0.71-
37% of 101 duels better than 1%
42% of 12 situations better than 58%
Cache5
20% -
0.60 -
73.1 -
0.87-
50% of 12 duels -
0% of 2 situations -
Overpass4
100% -
0.78 -
85.5 -
-
33% of 6 duels -
50% of 2 situations -
Dust 23
0% -
0.78 -
92.4 -
0.74-
33% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emafidel plays

Across 171 matches emafidel averages K/R 0.63 and ADR 72.5; the rating across the 98 rated matches is 0.89. Biggest strength: Utility damage per round at 8.3. That is better than 98% of players on level 8. Most room to improve: Rating at 0.89. That is better than only 7% of players on level 8. On average 13.9 kills per match, 43% of them headshots. The strongest map is Ancient with a 67% win rate in 33 matches. In 25 of 98 matches the rating was 1.10 or higher (26%), in 52 it was below 0.90. In 99 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.89. emafidel loses the most ELO on Nuke (−96 ELO, win rate 28%). Things go best on Inferno (+150 ELO, win rate 62%). Got weaker: Headshots −4 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.62, ADR at 71.7, ELO at 1,670. Last 30 days: 23 matches, win rate 52%, ELO balance +112.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.