emOcean2

Ukraine
On FACEIT since 2025 225 matches tracked 44 matches in 30 days
Last updated:

How does emOcean2 play?

Rating 0.90 (from 223 matches) K/R 0.66 ADR 76.0 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 223 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 22% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.87−0.13 · Ø 1.00 better than 6%
Pistol kills per match 2.6
Knife kills 5 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.1%).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 8%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 28x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 85%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.09, ADR +4.2, Headshots +5 pp
= Stayed the same
Win rate at 51%, ELO at 1,871
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.62). Slightly below the average (0.72).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
66 matches · 48% win rate
On Dust 2 −20 ELO
33 matches · 48% win rate
On Thursdays +7 ELO, win rate 36%

emOcean2 loses the most ELO on Mirage: −38 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.02 · Ancient
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
48% better than 41%
0.66 better than 17%
76.2 better than 28%
0.89 better than 11%
45% of 359 duels better than 20%
40% of 45 situations better than 56%
Ancient49
59% better than 77%
0.67 better than 16%
78.5 better than 37%
0.92 better than 19%
47% of 232 duels better than 28%
58% of 26 situations better than 91%
Anubis40
45% better than 32%
0.67 better than 19%
75.1 better than 21%
0.94 better than 20%
41% of 239 duels better than 7%
36% of 22 situations better than 46%
Dust 233
48% better than 43%
0.66 better than 17%
74.5 better than 22%
0.92 better than 17%
50% of 186 duels better than 46%
36% of 22 situations better than 46%
Inferno29
45% better than 24%
0.65 better than 15%
76.7 better than 30%
0.87 better than 8%
43% of 191 duels better than 10%
44% of 9 situations better than 63%
Nuke6
83% -
0.52 -
59.6 -
0.71-
42% of 31 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emOcean2 plays

Across 225 matches emOcean2 averages K/R 0.66 and ADR 76.0; the rating across the 223 rated matches is 0.90. Biggest strength: Utility damage per round at 5.9, better than 85% of level 9 players. Most room to improve: K/D at 0.87, better than only 6% of level 9 players. Averages 14.4 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 49 matches. In 66 of 223 matches the rating was 1.10 or higher (30%), in 125 it was below 0.90. In 155 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 0.95. emOcean2 loses the most ELO on Mirage (−38 ELO, win rate 48%). Things go best on Anubis (+29 ELO, win rate 45%). Improved over the last three months: K/R +0.05, Rating +0.09, ADR +4.2, Headshots +5 pp. Unchanged in recent months: Win rate at 51%, ELO at 1,871. Last 30 days: 44 matches, win rate 52%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.