em0rap

British Virgin Islands
On FACEIT since 2019 290 matches tracked 68 matches in 30 days
ELO ▼ 41
2,326
30-day peak: 2,367
Rank EU
#92,102
British Virgin Islands #36 in British Virgin Islands
Last updated:

How does em0rap play?

Rating 0.93 (from 240 matches) K/R 0.68 ADR 75.6 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 240 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 25% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.7
Knife kills 3 in 290 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 31x 4K, 1 ace in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 75.0, Win rate at 46%, ELO at 2,266
▼ Got worse
K/R −0.06, Rating −0.13

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
61 matches · 36% win rate
From match 5 of the day +24 ELO
95 matches · 41% win rate
On Mondays +55 ELO, win rate 38%

em0rap loses the most ELO on Dust 2: −48 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
51% better than 46%
0.67 better than 18%
75.6 better than 22%
0.91 better than 12%
52% of 407 duels better than 55%
50% of 58 situations better than 82%
Dust 261
36% better than 7%
0.71 better than 34%
79.2 better than 41%
0.99 better than 33%
43% of 178 duels better than 12%
34% of 35 situations better than 43%
Anubis43
51% better than 45%
0.72 better than 38%
77.4 better than 28%
0.99 better than 33%
50% of 159 duels better than 41%
21% of 19 situations better than 12%
Ancient40
48% better than 36%
0.68 better than 18%
72.3 better than 9%
0.93 better than 16%
52% of 134 duels right on the average
27% of 22 situations better than 23%
Inferno12
33% -
0.63 -
70.5 -
0.87-
31% of 16 duels -
20% of 5 situations -
Nuke9
22% -
0.56 -
67.8 -
0.71-
43% of 37 duels -
40% of 5 situations -
Cache7
57% -
0.65 -
74.5 -
0.90-
60% of 30 duels -
20% of 5 situations -
Overpass5
80% -
0.67 -
74.5 -
1.03-
57% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How em0rap plays

Across 290 matches em0rap averages K/R 0.68 and ADR 75.6; the rating across the 240 rated matches is 0.93. Most room to improve: Rating at 0.93, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Anubis with a 51% win rate in 43 matches. In 67 of 240 matches the rating was 1.10 or higher (28%), in 121 it was below 0.90. In 219 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. em0rap loses the most ELO on Dust 2 (−48 ELO, win rate 36%). Things go best on Anubis (+25 ELO, win rate 51%). Match no. 3 of the day goes best: 57% win rate, +1 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.06, Rating −0.13. Unchanged in recent months: ADR at 75.0, Win rate at 46%, ELO at 2,266. Last 30 days: 68 matches, win rate 43%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.