em0k1d

Russia
FACEIT verified FACEIT verified On FACEIT since 2017 359 matches tracked 40 matches in 30 days
ELO ▲ 117
4,167
30-day peak: 4,222
Rank EU ▼ 11 places
#71
Russia #29 in Russia
30 days · prev. #60 · best #54
Last updated:

How does em0k1d play?

Rating 1.12 (from 250 matches) K/R 0.77 ADR 87.8 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 250 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 6%
Opening duels won 55%0 pp · Ø 55% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 13%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.16+0.04 · Ø 1.12 better than 50%
Pistol kills per match 2.9 from the last 250
Knife kills 4 in 250 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so clearly below the average (4.6%).

2K rounds 14.5%−0.1 pp · Ø 14.6% better than 43%
3K rounds 4.1%−0.5 pp · Ø 4.6% better than 23%
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 28x 4K, 4 aces in 177 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (3.9).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 6.8+2.9 · Ø 3.9 better than 96%
Enemies flashed per round 0.42+0.07 · Ø 0.35 better than 73%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp
= Stayed the same
K/R at 0.78, Rating at 1.13, ADR at 88.7
▼ Got worse
ELO −59

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.76). Just below the average (0.79).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
42 matches · 40% win rate
Between 12:00 and 18:00 +134 ELO, win rate 50%
On Wednesdays +169 ELO, win rate 48%

em0k1d loses the most ELO in match 2 of the day: −55 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Highest rating in a match: 2.16 · Anubis
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
58% right on the average
0.79 better than 40%
90.2 better than 69%
1.14 right on the average
54% of 336 duels better than 42%
38% of 65 situations better than 46%
Dust 243
49% better than 19%
0.74 better than 24%
84.7 better than 44%
1.07 better than 28%
53% of 138 duels better than 37%
43% of 23 situations better than 59%
Nuke35
63% better than 74%
0.78 better than 58%
86.9 better than 71%
1.15 better than 72%
58% of 110 duels better than 76%
47% of 19 situations better than 68%
Ancient31
61% better than 57%
0.78 better than 41%
91.0 better than 74%
1.14 better than 56%
59% of 81 duels better than 76%
47% of 30 situations better than 69%
Anubis19
58% right on the average
0.74 better than 25%
84.1 better than 42%
1.06 better than 28%
52% of 73 duels better than 38%
33% of 6 situations better than 36%
Cache15
60% -
0.85 -
94.4 -
1.22-
56% of 63 duels -
33% of 9 situations -
Inferno6
50% -
0.65 -
75.1 -
0.92-
43% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How em0k1d plays

Across 359 matches em0k1d averages K/R 0.77 and ADR 87.8; the rating across the 250 rated matches is 1.12. Biggest strength: Utility damage per round at 6.8, better than 96% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 8%, better than only 6% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Nuke with a 63% win rate in 35 matches. In 129 of 250 matches the rating was 1.10 or higher (52%), in 71 it was below 0.90. In 177 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. em0k1d loses the most ELO in match 2 of the day (−55 ELO, win rate 40%). Things go best on Mirage (+340 ELO, win rate 58%). Match no. 3 of the day goes best: 64% win rate, +251 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp. Got weaker: ELO −59. Unchanged in recent months: K/R at 0.78, Rating at 1.13, ADR at 88.7. Last 30 days: 40 matches, win rate 53%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.