em-y

Argentina
On FACEIT since 2021 244 matches tracked 55 matches in 30 days
ELO ▼ 58
2,086
30-day peak: 2,271
Rank EU
#189,005
Argentina #489 in Argentina
Last updated:
Next update possible in 1h 5m

How does em-y play?

Rating 1.02 (from 206 matches) K/R 0.74 ADR 80.4 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 206 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.7
Knife kills 8 in 244 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 1 ace in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.74, ADR at 80.8, Win rate at 46%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
32 matches · 38% win rate
From match 5 of the day −26 ELO
51 matches · 37% win rate
On Tuesdays −5 ELO, win rate 28%

em-y loses the most ELO on Ancient: −85 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
57% better than 70%
0.73 better than 46%
78.6 better than 38%
1.02 better than 46%
49% of 287 duels better than 38%
38% of 34 situations right on the average
Mirage64
44% better than 24%
0.78 better than 71%
82.2 better than 59%
1.10 better than 74%
47% of 229 duels better than 26%
32% of 37 situations better than 31%
Ancient32
38% better than 10%
0.72 better than 37%
80.2 better than 43%
0.95 better than 23%
45% of 128 duels better than 17%
39% of 18 situations better than 56%
Anubis29
45% better than 28%
0.72 better than 41%
82.1 better than 59%
0.96 better than 26%
41% of 159 duels better than 7%
29% of 14 situations better than 27%
Inferno20
45% better than 24%
0.71 better than 28%
80.0 better than 40%
0.95 better than 16%
41% of 128 duels better than 4%
42% of 12 situations better than 56%
Cache12
33% -
0.73 -
78.2 -
1.07-
48% of 50 duels -
50% of 4 situations -
Nuke10
30% -
0.68 -
69.5 -
0.88-
41% of 41 duels -
14% of 7 situations -
Overpass4
75% -
1.03 -
106.1 -
1.54-
75% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How em-y plays

Across 244 matches em-y averages K/R 0.74 and ADR 80.4; the rating across the 206 rated matches is 1.02. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 57% win rate in 72 matches. In 76 of 206 matches the rating was 1.10 or higher (37%), in 86 it was below 0.90. In 173 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. em-y loses the most ELO on Ancient (−85 ELO, win rate 38%). Things go best on Mirage (+80 ELO, win rate 44%). Match no. 3 of the day goes best: 55% win rate, +78 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.74, ADR at 80.8, Win rate at 46%. Last 30 days: 55 matches, win rate 38%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.