elovoda

Russia
On FACEIT since 2022 279 matches tracked 211 matches in 30 days
ELO ▲ 136
2,953
30-day peak: 3,118
Rank EU ▼ 170 places
#9,886
Russia #2,842 in Russia
30 days · prev. #9,716 · best #9,716
Last updated:

How does elovoda play?

Rating 1.09 K/R 0.81 ADR 88.2 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 279 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
EntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

50% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 50%+9 pp · Ø 41% better than 94%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.4
Zeus kills1 in 279 matches
Knife kills 4 in 279 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.6%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 84%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 66x 4K, 5 aces in 259 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 1.7−2.3 · Ø 4.0 better than 2%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 10%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +4.6, Headshots +4 pp, Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −100 ELO
52 matches · 40% win rate
On Wednesdays −121 ELO, win rate 44%

elovoda loses the most ELO on Anubis: −100 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.71 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
66% better than 92%
0.84 better than 84%
91.8 better than 89%
1.16 better than 81%
51% of 725 duels better than 42%
58% of 52 situations better than 94%
Dust 279
57% better than 65%
0.85 better than 86%
92.5 better than 90%
1.16 better than 79%
54% of 497 duels better than 61%
30% of 33 situations better than 26%
Anubis52
40% better than 11%
0.74 better than 43%
81.4 better than 48%
0.99 better than 27%
53% of 398 duels better than 54%
71% of 24 situations better than 98%
Ancient25
40% better than 11%
0.69 better than 19%
78.3 better than 29%
0.88 better than 5%
49% of 129 duels better than 32%
0% of 7 situations better than 1%
Nuke10
30% -
0.75 -
81.9 -
1.00-
50% of 60 duels -
33% of 6 situations -
Cache9
56% -
0.84 -
86.8 -
1.14-
50% of 58 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elovoda plays

Across 279 matches elovoda averages K/R 0.81, ADR 88.2 and a rating of 1.09. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Mirage with a 66% win rate in 101 matches. In 134 of 279 matches the rating was 1.10 or higher (48%), in 89 it was below 0.90. In 259 matches with detailed stats: 66 4Ks and 5 aces. Best month by rating: October 2026 at 1.17. elovoda loses the most ELO on Anubis (−100 ELO, win rate 40%). Things go best on Mirage (+125 ELO, win rate 66%). Match no. 2 of the day goes best: 60% win rate, +30 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +4.6, Headshots +4 pp, Win rate +15 pp. Last 30 days: 211 matches, win rate 54%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.