elopriemnik

Russia
On FACEIT since 2019 112 matches tracked 78 matches in 30 days
ELO ▲ 360
2,632
30-day peak: 2,632
Rank EU
#33,124
Russia #10,393 in Russia
Last updated:

How does elopriemnik play?

Rating 1.22 K/R 0.88 ADR 91.6 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 112 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 29% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.24+0.20 · Ø 1.04 better than 92%
Pistol kills per match 4.9
Knife kills 5 in 112 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 94%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 21x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 9%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 4%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, Win rate +23 pp, ELO +551
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.14, ADR −7.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.86 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
20 matches · 50% win rate
Between 18:00 and 24:00 +66 ELO, win rate 44%

elopriemnik loses the most ELO on Ancient: −1 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 47 · Dust 2
  3. Highest rating in a match: 2.66 · Cache

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 23%
0.89 better than 93%
93.4 better than 92%
1.25 better than 93%
64% of 141 duels better than 97%
36% of 14 situations better than 41%
Dust 221
52% better than 46%
0.88 better than 93%
89.6 better than 83%
1.22 better than 90%
61% of 109 duels better than 91%
50% of 14 situations better than 82%
Ancient20
50% better than 39%
0.84 better than 84%
88.1 better than 76%
1.19 better than 88%
59% of 83 duels better than 83%
39% of 18 situations better than 53%
Anubis15
47% better than 30%
0.81 better than 78%
85.6 better than 71%
1.15 better than 81%
56% of 73 duels better than 71%
30% of 10 situations better than 28%
Cache12
75% -
1.00 -
103.9 -
1.38-
63% of 57 duels -
33% of 12 situations -
Inferno9
56% -
0.72 -
84.2 -
0.97-
53% of 45 duels -
50% of 4 situations -
Nuke8
50% -
0.98 -
100.0 -
1.35-
64% of 36 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elopriemnik plays

Across 112 matches elopriemnik averages K/R 0.88, ADR 91.6 and a rating of 1.22. Biggest strength: Rating at 1.22, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 48% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 71 of 112 matches the rating was 1.10 or higher (63%), in 18 it was below 0.90. In 91 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.33. elopriemnik loses the most ELO on Ancient (−1 ELO, win rate 50%). Things go best on Mirage (+45 ELO, win rate 46%). Improved over the last three months: Headshots +7 pp, Win rate +23 pp, ELO +551. Got weaker: K/R −0.07, Rating −0.14, ADR −7.0. Last 30 days: 78 matches, win rate 58%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.