elogilu2013

Russia
215 matches tracked 86 matches in 30 days
Last updated:

How does elogilu2013 play?

Rating 0.98 K/R 0.72 ADR 81.9 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 25% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.3
Knife kills 6 in 215 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 38x 4K, 2 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 82.2, Win rate at 50%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −59 ELO
25 matches · 56% win rate
In match 2 of the day −9 ELO
40 matches · 40% win rate
On Fridays ±0 ELO, win rate 44%

elogilu2013 loses the most ELO on Anubis: −59 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
48% better than 41%
0.72 better than 44%
81.7 better than 58%
1.00 better than 45%
50% of 347 duels better than 46%
39% of 36 situations better than 53%
Dust 264
48% better than 43%
0.73 right on the average
83.3 better than 67%
1.00 better than 44%
47% of 357 duels better than 30%
45% of 33 situations better than 73%
Anubis25
56% better than 68%
0.72 better than 42%
84.3 better than 71%
0.97 better than 30%
52% of 147 duels better than 57%
22% of 9 situations better than 17%
Inferno19
58% better than 65%
0.73 right on the average
84.5 better than 65%
0.98 better than 35%
54% of 89 duels better than 57%
36% of 11 situations better than 44%
Ancient14
36% -
0.63 -
71.4 -
0.85-
50% of 56 duels -
17% of 6 situations -
Cache8
75% -
0.84 -
89.1 -
1.12-
65% of 54 duels -
50% of 4 situations -
Nuke8
50% -
0.64 -
71.7 -
0.80-
38% of 42 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elogilu2013 plays

Across 215 matches elogilu2013 averages K/R 0.72, ADR 81.9 and a rating of 0.98. Most room to improve: Deaths per round at 76%, better than only 13% of level 9 players. Averages 16.1 kills per match with 43% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 70 of 215 matches the rating was 1.10 or higher (33%), in 98 it was below 0.90. In 191 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. elogilu2013 loses the most ELO on Anubis (−59 ELO, win rate 56%). Things go best on Mirage (+130 ELO, win rate 48%). Match no. 1 of the day goes best: 56% win rate, −29 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 82.2, Win rate at 50%. Last 30 days: 86 matches, win rate 55%, net ELO +253.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.