elo_donor666

Israel
On FACEIT since 2024 302 matches tracked 88 matches in 30 days
Last updated:

How does elo_donor666 play?

Rating 0.94 K/R 0.71 ADR 79.7 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 302 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 2.0
Knife kills 7 in 302 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 32x 4K, 3 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +4.1, Headshots +3 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −422

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.66). Right on the average (0.72).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −156 ELO
46 matches · 37% win rate
On Dust 2 −96 ELO
56 matches · 45% win rate
On Fridays +2 ELO, win rate 37%

elo_donor666 loses the most ELO in match 3 of the day: −156 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis73
42% better than 21%
0.73 better than 47%
83.7 better than 69%
0.95 better than 24%
52% of 523 duels better than 57%
38% of 29 situations right on the average
Mirage70
46% better than 33%
0.69 better than 30%
77.3 better than 34%
0.92 better than 19%
48% of 435 duels better than 35%
57% of 23 situations better than 91%
Ancient64
52% better than 54%
0.75 better than 59%
81.4 better than 53%
1.00 better than 46%
52% of 367 duels better than 59%
32% of 25 situations better than 36%
Dust 256
45% better than 31%
0.69 better than 29%
78.1 better than 41%
0.90 better than 13%
45% of 355 duels better than 20%
22% of 18 situations better than 12%
Inferno32
53% right on the average
0.71 better than 40%
76.7 better than 30%
0.96 better than 28%
52% of 231 duels better than 46%
42% of 24 situations better than 58%
Nuke5
40% -
0.76 -
85.3 -
0.97-
56% of 34 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elo_donor666 plays

Across 302 matches elo_donor666 averages K/R 0.71, ADR 79.7 and a rating of 0.94. Biggest strength: Rounds with first kill at 15%, better than 95% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 9 players. Averages 16.0 kills per match with 45% headshots. The strongest map is Inferno with a 53% win rate in 32 matches. In 95 of 302 matches the rating was 1.10 or higher (31%), in 142 it was below 0.90. In 240 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. elo_donor666 loses the most ELO in match 3 of the day (−156 ELO, win rate 37%). Things go best on Mirage (+160 ELO, win rate 46%). From match no. 5 of the day on, things go best: 53% win rate, +66 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +4.1, Headshots +3 pp, Win rate +3 pp. Got weaker: ELO −422. Last 30 days: 88 matches, win rate 44%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.