ell-

Indonesia
66 matches tracked
Last updated:

How does ell- play?

Rating 1.06 (from 29 matches) K/R 0.77 ADR 82.1 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 29 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 10% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 18% no comparison
Opening duels won 33% no comparison

Clutch

Last one alive
Clutch kills per match 0.0 no comparison

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 40% no comparison
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Knife kills 2 in 66 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 5.9% no comparison
3K rounds 5.9% no comparison
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33% no comparison
Utility damage per round 1.8 no comparison
Enemies flashed per round 0.00 no comparison
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ell- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 65 before.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.85.

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +92 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Inferno
  2. Highest rating in a match: 1.96 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
44% better than 24%
0.78 better than 67%
83.9 better than 62%
1.00-
52% of 33 duels better than 53%
0% of 1 situations better than 1%
Anubis15
47% better than 31%
0.75 right on the average
76.3 better than 23%
0.96-
41% of 44 duels better than 5%
50% of 4 situations better than 75%
Mirage13
54% -
0.70 -
77.3 -
0.90-
19% of 31 duels -
67% of 3 situations -
Inferno10
60% -
0.85 -
91.8 -
1.23-
70% of 44 duels -
0% of 3 situations -
Cache5
40% -
0.87 -
87.4 -
1.88-
80% of 5 duels -
-
Ancient4
25% -
0.67 -
76.9 -
1.15-
39% of 18 duels -
100% of 2 situations -
Nuke3
33% -
0.86 -
85.8 -
1.06-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ell- plays

Across 66 matches ell- averages K/R 0.77 and ADR 82.1; the rating across the 29 rated matches is 1.06. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 43% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 12 of 29 matches the rating was 1.10 or higher (41%), in 9 it was below 0.90. Best month by rating: May 2026 at 1.32. Things go best in match 1 of the day (+22 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +22 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.