elite-45

Kuwait
On FACEIT since 2025 229 matches tracked 69 matches in 30 days
Last updated:

How does elite-45 play?

Rating 1.04 (from 208 matches) K/R 0.73 ADR 79.6 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 30x 4K, 4 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
ADR at 79.2, ELO at 2,359
▼ Got worse
K/R −0.04, Rating −0.13, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −196 ELO
100 matches · 46% win rate
In match 1 of the day −97 ELO
56 matches · 38% win rate
Between 0:00 and 6:00 −48 ELO, win rate 37%
On Fridays −113 ELO, win rate 27%

elite-45 loses the most ELO on Dust 2: −196 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Highest rating in a match: 1.86 · Anubis
  3. Longest win streak: 8 wins in a row · Vertigo

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
46% better than 28%
0.72 better than 38%
78.6 better than 36%
1.04 right on the average
58% of 262 duels better than 82%
37% of 83 situations right on the average
Anubis75
48% better than 37%
0.75 right on the average
81.7 better than 54%
1.06 better than 56%
53% of 220 duels better than 56%
34% of 41 situations better than 45%
Cache22
55% -
0.76 -
79.4 -
1.13-
56% of 57 duels -
39% of 23 situations -
Nuke10
50% -
0.72 -
77.3 -
0.95-
51% of 41 duels -
50% of 2 situations -
Inferno8
25% -
0.60 -
70.1 -
0.74-
38% of 26 duels -
0% of 1 situations -
Ancient7
29% -
0.61 -
73.8 -
0.92-
43% of 23 duels -
100% of 3 situations -
Vertigo7
86% -
0.84 -
90.9 -
1.17-
50% of 16 duels -
88% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elite-45 plays

Across 229 matches elite-45 averages K/R 0.73 and ADR 79.6; the rating across the 208 rated matches is 1.04. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 58% headshots. The strongest map is Cache with a 55% win rate in 22 matches. In 77 of 208 matches the rating was 1.10 or higher (37%), in 71 it was below 0.90. In 188 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. elite-45 loses the most ELO on Dust 2 (−196 ELO, win rate 46%). Things go best from match 5 of the day (+140 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +140 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.04, Rating −0.13, Headshots −2 pp. Unchanged in recent months: ADR at 79.2, ELO at 2,359. Last 30 days: 69 matches, win rate 43%, net ELO −184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.