eliraM

Israel
On FACEIT since 2017 219 matches tracked 21 matches in 30 days
Last updated:

How does eliraM play?

Rating 1.00 K/R 0.74 ADR 82.6 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 219 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.5
Knife kills 1 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 18x 4K, 4 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Win rate +3 pp, ELO +418
= Stayed the same
ADR at 83.5, Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −79 ELO
25 matches · 36% win rate
On Mirage −35 ELO
63 matches · 56% win rate
On Fridays +58 ELO, win rate 48%

eliraM loses the most ELO on Ancient: −79 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.08 · Inferno

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
59% better than 76%
0.77 better than 64%
86.3 better than 75%
1.04 right on the average
60% of 301 duels better than 88%
47% of 30 situations better than 77%
Mirage63
56% better than 67%
0.79 better than 70%
86.6 better than 75%
1.07 better than 61%
51% of 255 duels right on the average
33% of 39 situations better than 34%
Anubis33
55% better than 60%
0.70 better than 26%
78.9 better than 37%
0.95 better than 18%
61% of 163 duels better than 93%
25% of 16 situations better than 21%
Inferno32
50% better than 35%
0.67 better than 14%
76.6 better than 21%
0.90 better than 6%
49% of 114 duels better than 27%
53% of 15 situations better than 83%
Ancient25
36% better than 8%
0.71 better than 32%
77.3 better than 27%
0.97 better than 27%
52% of 92 duels right on the average
45% of 11 situations better than 71%

Compared with players on the same level who have at least 15 matches on the map.

How eliraM plays

Across 219 matches eliraM averages K/R 0.74, ADR 82.6 and a rating of 1.00. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 59% headshots. The strongest map is Dust 2 with a 59% win rate in 64 matches. In 77 of 219 matches the rating was 1.10 or higher (35%), in 84 it was below 0.90. In 139 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. eliraM loses the most ELO on Ancient (−79 ELO, win rate 36%). Things go best on Dust 2 (+220 ELO, win rate 59%). Match no. 3 of the day goes best: 61% win rate, +84 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Win rate +3 pp, ELO +418. Unchanged in recent months: ADR at 83.5, Headshots at 59%. Last 30 days: 21 matches, win rate 48%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.