elion_-

Kosovo
On FACEIT since 2021 80 matches tracked 59 matches in 30 days
Last updated:

How does elion_- play?

Rating 1.19 K/R 0.85 ADR 91.1 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 80 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

40% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 18%
Clutch 1v2 won 40%+19 pp · Ø 21% better than 99%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.20+0.17 · Ø 1.03 better than 89%
Pistol kills per match 4.2
Knife kills 4 in 80 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 86%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 16x 4K, 6 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08
= Stayed the same
ADR at 91.4, Win rate at 45%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Last 3 months: 0.86 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 2.22 · Vertigo
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
35% better than 4%
0.88 better than 93%
95.9 better than 96%
1.22 better than 92%
60% of 102 duels better than 91%
25% of 12 situations better than 15%
Ancient15
60% better than 75%
0.89 better than 95%
91.7 better than 90%
1.22 better than 94%
54% of 78 duels better than 66%
18% of 11 situations better than 8%
Inferno15
47% better than 32%
0.81 better than 75%
91.3 better than 82%
1.15 better than 76%
53% of 78 duels right on the average
33% of 6 situations better than 38%
Anubis14
29% -
0.83 -
88.0 -
1.12-
60% of 70 duels -
50% of 6 situations -
Dust 27
43% -
0.74 -
79.9 -
1.08-
48% of 44 duels -
100% of 1 situations -
Overpass5
60% -
0.88 -
99.4 -
1.30-
64% of 25 duels -
33% of 6 situations -
Vertigo3
67% -
0.90 -
91.4 -
1.40-
40% of 5 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elion_- plays

Across 80 matches elion_- averages K/R 0.85, ADR 91.1 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 52% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 48 of 80 matches the rating was 1.10 or higher (60%), in 19 it was below 0.90. In 60 matches with detailed stats: 16 4Ks and 6 aces. Things go best on Mirage (+22 ELO, win rate 35%). Match no. 1 of the day goes best: 52% win rate, −2 ELO. Improved over the last three months: K/R +0.05, Rating +0.08. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 91.4, Win rate at 45%. Last 30 days: 59 matches, win rate 44%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.