elim1nated-

Russia
On FACEIT since 2020 290 matches tracked 40 matches in 30 days
Last updated:
Next update possible in 57m 48s

How does elim1nated- play?

Rating 1.01 K/R 0.74 ADR 80.7 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 289 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 65%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 56%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 31x 4K, 2 aces in 212 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 5%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 14%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +10.4, Win rate +12 pp, ELO +220
= Stayed the same
Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −75 ELO
26 matches · 38% win rate
On Dust 2 −50 ELO
41 matches · 51% win rate
On Fridays −150 ELO, win rate 34%

elim1nated- loses the most ELO on Nuke: −75 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
44% better than 15%
0.74 better than 42%
81.9 better than 49%
1.01 better than 34%
50% of 523 duels better than 36%
39% of 49 situations better than 52%
Anubis51
53% right on the average
0.75 right on the average
80.1 better than 41%
1.02 better than 37%
54% of 228 duels better than 59%
35% of 26 situations better than 41%
Dust 241
51% better than 40%
0.71 better than 29%
76.0 better than 21%
0.96 better than 18%
42% of 180 duels better than 7%
45% of 11 situations better than 69%
Ancient30
60% better than 72%
0.73 better than 38%
81.6 better than 47%
1.01 better than 35%
49% of 124 duels better than 32%
36% of 11 situations better than 44%
Nuke26
38% better than 6%
0.77 right on the average
81.3 better than 43%
1.04 better than 36%
51% of 121 duels better than 38%
31% of 16 situations better than 29%
Inferno15
40% better than 6%
0.78 right on the average
85.5 better than 55%
1.06 better than 34%
49% of 71 duels better than 21%
63% of 8 situations better than 91%
Cache12
50% -
0.72 -
75.6 -
0.98-
51% of 53 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elim1nated- plays

Across 289 matches elim1nated- averages K/R 0.74, ADR 80.7 and a rating of 1.01. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Ancient with a 60% win rate in 30 matches. In 112 of 289 matches the rating was 1.10 or higher (39%), in 116 it was below 0.90. In 212 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. elim1nated- loses the most ELO on Nuke (−75 ELO, win rate 38%). Things go best on Mirage (+24 ELO, win rate 44%). Match no. 1 of the day goes best: 59% win rate, −25 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +10.4, Win rate +12 pp, ELO +220. Unchanged in recent months: Headshots at 54%. Last 30 days: 40 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.