elfd0bby

Japan
On FACEIT since 2024 230 matches tracked 60 matches in 30 days
Last updated:

How does elfd0bby play?

Rating 1.01 K/R 0.73 ADR 79.9 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 230 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.9
Knife kills 2 in 230 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 27x 4K, 2 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.15, ADR +7.0, Win rate +19 pp, ELO +245
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.65). Right on the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +33 ELO
44 matches · 39% win rate
On Thursdays −21 ELO, win rate 28%

elfd0bby loses the most ELO in match 3 of the day: +33 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
47% better than 33%
0.74 better than 53%
80.3 better than 49%
1.02 right on the average
49% of 303 duels better than 40%
42% of 48 situations better than 60%
Anubis53
57% better than 67%
0.79 better than 76%
85.5 better than 75%
1.11 better than 77%
53% of 201 duels better than 61%
42% of 45 situations better than 62%
Ancient44
59% better than 72%
0.74 right on the average
83.1 better than 58%
1.02 better than 46%
49% of 216 duels better than 38%
26% of 27 situations better than 21%
Dust 231
39% better than 12%
0.64 better than 8%
70.8 better than 7%
0.91 better than 12%
49% of 111 duels better than 37%
36% of 22 situations better than 47%
Inferno12
33% -
0.62 -
72.5 -
0.86-
43% of 58 duels -
67% of 3 situations -
Cache10
30% -
0.72 -
79.4 -
1.04-
48% of 31 duels -
50% of 10 situations -
Nuke8
50% -
0.67 -
72.3 -
0.92-
29% of 38 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elfd0bby plays

Across 230 matches elfd0bby averages K/R 0.73, ADR 79.9 and a rating of 1.01. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Ancient with a 59% win rate in 44 matches. In 85 of 230 matches the rating was 1.10 or higher (37%), in 90 it was below 0.90. In 205 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. elfd0bby loses the most ELO in match 3 of the day (+33 ELO, win rate 39%). Things go best on Ancient (+124 ELO, win rate 59%). Match no. 2 of the day goes best: 54% win rate, −13 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +7.0, Win rate +19 pp, ELO +245. Unchanged in recent months: Headshots at 55%. Last 30 days: 60 matches, win rate 53%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.