elenvi

Russia
On FACEIT since 2015 106 matches tracked 33 matches in 30 days
ELO ▲ 30
2,452
30-day peak: 2,452
Rank EU
#62,073
Russia #17,696 in Russia
Last updated:

How does elenvi play?

Rating 0.93 K/R 0.68 ADR 76.0 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.5
Knife kills 1 in 106 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 6%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +227
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.16, ADR −6.3, Win rate −11 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
30 matches · 50% win rate
On Mirage −5 ELO
20 matches · 50% win rate
Between 12:00 and 18:00 +42 ELO, win rate 50%
On Saturdays +47 ELO, win rate 48%

elenvi loses the most ELO on Dust 2: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.10 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
50% better than 44%
0.64 better than 8%
74.9 better than 20%
0.88 better than 6%
52% of 122 duels better than 53%
9% of 11 situations better than 2%
Ancient25
68% better than 93%
0.72 better than 37%
78.4 better than 34%
1.01 better than 42%
45% of 105 duels better than 16%
67% of 12 situations better than 97%
Mirage20
50% better than 42%
0.67 better than 18%
75.2 better than 20%
0.88 better than 8%
38% of 74 duels better than 3%
56% of 16 situations better than 90%
Anubis14
79% -
0.71 -
76.3 -
0.98-
49% of 59 duels -
20% of 15 situations -
Nuke9
56% -
0.65 -
71.6 -
0.86-
38% of 34 duels -
56% of 9 situations -
Cache4
25% -
0.71 -
82.5 -
1.03-
44% of 18 duels -
67% of 3 situations -
Inferno3
67% -
0.52 -
55.9 -
0.84-
15% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How elenvi plays

Across 106 matches elenvi averages K/R 0.68, ADR 76.0 and a rating of 0.93. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 41% headshots. The strongest map is Anubis with a 79% win rate in 14 matches. In 30 of 106 matches the rating was 1.10 or higher (28%), in 52 it was below 0.90. In 85 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. elenvi loses the most ELO on Dust 2 (−30 ELO, win rate 50%). Match no. 2 of the day goes best: 63% win rate, +60 ELO. Improved over the last three months: Headshots +4 pp, ELO +227. Got weaker: K/R −0.09, Rating −0.16, ADR −6.3, Win rate −11 pp. Last 30 days: 33 matches, win rate 55%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.