elementRR

South Korea
175 matches tracked 16 matches in 30 days
Last updated:

How does elementRR play?

Rating 1.02 (from 145 matches) K/R 0.74 ADR 78.7 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 93%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.3
Knife kills 1 in 175 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so clearly below the average (13.6%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 22%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 21x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 33%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 78.0
▼ Got worse
Rating −0.07, Headshots −2 pp, Win rate −17 pp, ELO −128

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.75).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −76 ELO
23 matches · 43% win rate
On Ancient −17 ELO
24 matches · 58% win rate
Between 0:00 and 6:00 +96 ELO, win rate 48%
On Mondays −1 ELO, win rate 43%

elementRR loses the most ELO in match 3 of the day: −76 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Highest rating in a match: 2.21 · Anubis
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
58% better than 68%
0.73 better than 38%
78.4 better than 32%
1.03 better than 39%
47% of 219 duels better than 22%
48% of 27 situations better than 75%
Mirage47
45% better than 18%
0.68 better than 16%
74.2 better than 14%
0.92 better than 10%
47% of 214 duels better than 20%
38% of 16 situations right on the average
Ancient24
58% better than 65%
0.81 better than 74%
85.8 better than 67%
1.12 better than 71%
56% of 103 duels better than 72%
24% of 17 situations better than 17%
Anubis20
55% better than 53%
0.77 better than 60%
79.7 better than 39%
1.10 better than 66%
48% of 90 duels better than 27%
38% of 8 situations right on the average
Cache12
50% -
0.77 -
85.2 -
1.09-
46% of 67 duels -
0% of 5 situations -
Inferno9
56% -
0.68 -
74.3 -
0.87-
48% of 33 duels -
50% of 2 situations -
Nuke8
50% -
0.78 -
76.4 -
1.03-
60% of 35 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elementRR plays

Across 175 matches elementRR averages K/R 0.74 and ADR 78.7; the rating across the 145 rated matches is 1.02. Biggest strength: Headshot rate at 61%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 61% headshots. The strongest map is Dust 2 with a 58% win rate in 53 matches. In 52 of 145 matches the rating was 1.10 or higher (36%), in 62 it was below 0.90. In 108 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. elementRR loses the most ELO in match 3 of the day (−76 ELO, win rate 43%). Things go best on Dust 2 (+98 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, +49 ELO. Got weaker: Rating −0.07, Headshots −2 pp, Win rate −17 pp, ELO −128. Unchanged in recent months: K/R at 0.73, ADR at 78.0. Last 30 days: 16 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.