el_tibu_ron

AR
On FACEIT since 2016 449 matches tracked 117 matches in 30 days
ELO ▲ 157
2,972
30-day peak: 3,059
Rank SA ▲ 135 places
#197
AR #36 in AR
30 days · prev. #332 · best #196
Last updated:

How does el_tibu_ron play?

Rating 1.02 (from 352 matches) K/R 0.75 ADR 84.1 from 449 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 352 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 49%−2 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.6 from the last 352
Knife kills 9 in 352 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 35%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 62%
4Ks and aces 58x 4K, 9 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 67%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Win rate +5 pp
= Stayed the same
K/R at 0.75, ADR at 84.3, Headshots at 51%, ELO at 2,972
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −134 ELO
76 matches · 45% win rate
On Anubis −121 ELO
40 matches · 50% win rate
On Ancient −88 ELO
57 matches · 47% win rate

el_tibu_ron loses the most ELO in match 2 of the day: −134 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage167
53% right on the average
0.77 better than 57%
85.7 better than 68%
1.05 better than 48%
51% of 847 duels better than 43%
38% of 69 situations right on the average
Ancient57
47% better than 28%
0.75 better than 47%
84.0 better than 59%
1.00 better than 32%
50% of 386 duels better than 37%
30% of 20 situations better than 30%
Dust 256
55% better than 57%
0.72 better than 34%
80.6 better than 43%
0.99 better than 26%
48% of 260 duels better than 27%
29% of 17 situations better than 25%
Anubis40
50% better than 37%
0.72 better than 34%
82.6 better than 56%
0.98 better than 24%
43% of 214 duels better than 9%
21% of 14 situations better than 13%
Cache18
33% better than 3%
0.75 better than 36%
83.7 better than 45%
1.01 better than 23%
46% of 95 duels better than 11%
69% of 13 situations better than 96%
Inferno7
57% -
0.80 -
85.7 -
1.18-
42% of 33 duels -
0% of 1 situations -
Nuke7
43% -
0.63 -
72.1 -
0.96-
30% of 23 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How el_tibu_ron plays

Across 449 matches el_tibu_ron averages K/R 0.75 and ADR 84.1; the rating across the 352 rated matches is 1.02. Biggest strength: Utility hit rate at 39%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 55% win rate in 56 matches. In 132 of 352 matches the rating was 1.10 or higher (38%), in 130 it was below 0.90. In 305 matches with detailed stats: 58 4Ks and 9 aces. Best month by rating: September 2026 at 1.06. el_tibu_ron loses the most ELO in match 2 of the day (−134 ELO, win rate 45%). Things go best on Mirage (+342 ELO, win rate 53%). Match no. 4 of the day goes best: 64% win rate, +194 ELO. Improved over the last three months: Rating +0.05, Win rate +5 pp. Unchanged in recent months: K/R at 0.75, ADR at 84.3, Headshots at 51%, ELO at 2,972. Last 30 days: 117 matches, win rate 54%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.