elBendit0

Argentina
232 matches tracked 43 matches in 30 days
Last updated:

How does elBendit0 play?

Rating 1.01 (from 211 matches) K/R 0.71 ADR 78.4 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 211 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 4%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.2
Knife kills 10 in 232 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 30x 4K, 2 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.15, ADR +7.5
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.64). Just above the average (0.72).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −163 ELO
101 matches · 51% win rate
On Ancient −68 ELO
47 matches · 60% win rate
On Wednesdays −118 ELO, win rate 39%

elBendit0 loses the most ELO on Dust 2: −163 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Cache
  2. Highest rating in a match: 2.92 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
51% better than 52%
0.75 better than 62%
81.1 better than 57%
1.08 better than 72%
55% of 513 duels better than 75%
44% of 77 situations better than 65%
Anubis51
47% better than 40%
0.66 better than 19%
72.6 better than 14%
0.92 better than 20%
55% of 248 duels better than 74%
24% of 37 situations better than 16%
Ancient47
60% better than 81%
0.75 better than 59%
83.6 better than 66%
1.06 better than 69%
55% of 263 duels better than 75%
52% of 27 situations better than 86%
Nuke15
27% better than 1%
0.59 better than 2%
69.2 better than 3%
0.81 better than 2%
46% of 80 duels better than 21%
50% of 10 situations better than 76%
Cache14
29% -
0.68 -
75.4 -
0.96-
43% of 74 duels -
18% of 11 situations -
Overpass4
0% -
0.54 -
64.1 -
0.78-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How elBendit0 plays

Across 232 matches elBendit0 averages K/R 0.71 and ADR 78.4; the rating across the 211 rated matches is 1.01. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 15.6 kills per match with 36% headshots. The strongest map is Ancient with a 60% win rate in 47 matches. In 74 of 211 matches the rating was 1.10 or higher (35%), in 88 it was below 0.90. In 191 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. elBendit0 loses the most ELO on Dust 2 (−163 ELO, win rate 51%). Things go best on Anubis (+57 ELO, win rate 47%). Match no. 2 of the day goes best: 54% win rate, −71 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +7.5. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 43 matches, win rate 58%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.