elAr0

Poland
On FACEIT since 2020 151 matches tracked 38 matches in 30 days
ELO ▲ 58
2,098
30-day peak: 2,098
Rank EU
#182,522
Poland #11,771 in Poland
Last updated:

How does elAr0 play?

Rating 1.12 (from 101 matches) K/R 0.80 ADR 84.4 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 101 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 91%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 84%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 32x 4K, 4 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 42%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, ADR +6.9, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.82 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
28 matches · 32% win rate
In match 3 of the day ±0 ELO
30 matches · 40% win rate
On Mondays −70 ELO, win rate 38%

elAr0 loses the most ELO on Ancient: −35 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.57 · Nuke
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
32% better than 4%
0.78 better than 73%
80.7 right on the average
1.06 better than 67%
58% of 72 duels better than 87%
20% of 10 situations better than 15%
Cache23
61% -
0.86 -
90.6 -
1.24-
58% of 100 duels -
80% of 10 situations -
Nuke23
52% better than 36%
0.90 better than 92%
93.5 better than 91%
1.31 better than 96%
58% of 112 duels better than 76%
42% of 12 situations better than 54%
Anubis19
37% better than 11%
0.75 better than 60%
83.1 better than 66%
1.00-
49% of 80 duels better than 39%
38% of 8 situations right on the average
Mirage19
53% better than 58%
0.75 better than 59%
83.4 better than 68%
1.12-
84% of 25 duels better than 99%
100% of 1 situations better than 99%
Inferno16
50% better than 39%
0.71 better than 40%
75.9 better than 27%
0.98-
47% of 72 duels better than 21%
20% of 5 situations better than 12%
Vertigo15
47% -
0.85 -
85.8 -
1.14-
56% of 86 duels -
45% of 11 situations -
Dust 25
20% -
0.65 -
72.0 -
0.81-
27% of 22 duels -
100% of 1 situations -
Overpass3
0% -
0.65 -
78.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How elAr0 plays

Across 151 matches elAr0 averages K/R 0.80 and ADR 84.4; the rating across the 101 rated matches is 1.12. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 17.9 kills per match with 46% headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 49 of 101 matches the rating was 1.10 or higher (49%), in 32 it was below 0.90. In 97 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: August 2026 at 1.21. elAr0 loses the most ELO on Ancient (−35 ELO, win rate 32%). Things go best on Nuke (+73 ELO, win rate 52%). Improved over the last three months: K/R +0.11, ADR +6.9, Win rate +13 pp. Got weaker: Headshots −2 pp. Last 30 days: 38 matches, win rate 47%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.