ekuI

United Kingdom
On FACEIT since 2016 266 matches tracked
Last updated:

How does ekuI play?

Rating 1.02 K/R 0.72 ADR 79.4 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 266 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.7
Knife kills 2 in 266 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 46%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 34x 4K, 2 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +264
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.09, Rating −0.10, ADR −8.4, Headshots −7 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.80). Just below the average (0.73).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
66 matches · 48% win rate
On Mirage −26 ELO
45 matches · 44% win rate
On Fridays −75 ELO, win rate 32%

ekuI loses the most ELO on Dust 2: −82 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.14 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
48% better than 41%
0.75 better than 66%
80.1 better than 52%
1.06 better than 69%
56% of 248 duels better than 80%
53% of 40 situations better than 86%
Ancient51
49% better than 39%
0.72 better than 43%
80.2 better than 48%
1.00 better than 45%
50% of 211 duels better than 45%
38% of 32 situations right on the average
Mirage45
44% better than 27%
0.68 better than 28%
76.3 better than 33%
0.93 better than 24%
46% of 205 duels better than 26%
32% of 28 situations better than 32%
Inferno35
69% better than 93%
0.69 better than 27%
80.1 better than 47%
0.99 better than 35%
52% of 146 duels right on the average
35% of 20 situations better than 44%
Anubis31
65% better than 88%
0.71 better than 39%
77.3 better than 33%
1.04 better than 58%
44% of 114 duels better than 16%
56% of 25 situations better than 87%
Nuke18
39% better than 8%
0.70 better than 23%
77.4 better than 23%
0.95 better than 17%
49% of 70 duels better than 30%
10% of 10 situations better than 4%
Cache16
56% -
0.83 -
86.9 -
1.18-
57% of 65 duels -
50% of 14 situations -
Vertigo4
50% -
0.73 -
78.1 -
0.98-
39% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ekuI plays

Across 266 matches ekuI averages K/R 0.72, ADR 79.4 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Averages 16.1 kills per match with 49% headshots. The strongest map is Inferno with a 69% win rate in 35 matches. In 103 of 266 matches the rating was 1.10 or higher (39%), in 102 it was below 0.90. In 229 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. ekuI loses the most ELO on Dust 2 (−82 ELO, win rate 48%). Things go best in match 4 of the day (+38 ELO, win rate 58%). Match no. 3 of the day goes best: 63% win rate, −49 ELO. Improved over the last three months: ELO +264. Got weaker: K/R −0.09, Rating −0.10, ADR −8.4, Headshots −7 pp. Unchanged in recent months: Win rate at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.