ekssion

Iran
107 matches tracked 14 matches in 30 days
Last updated:

How does ekssion play?

Rating 0.93 (from 57 matches) K/R 0.67 ADR 77.6 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 57 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 96%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.93−0.04 · Ø 0.97 better than 23%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−0.8 pp · Ø 12.8% better than 21%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 20%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 9x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.27).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 91%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +9 pp
= Stayed the same
K/R at 0.66, ADR at 78.2
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: April 2026 with 0.71. Last 3 months: 0.66 (at the start 0.69). Slightly below the average (0.71).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
30 matches · 47% win rate
From match 5 of the day ±0 ELO
23 matches · 26% win rate

ekssion loses the most ELO on Mirage: −55 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.61 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
47% better than 37%
0.65 better than 16%
76.5 better than 33%
0.84 better than 5%
42% of 72 duels better than 11%
40% of 5 situations better than 57%
Dust 225
44% better than 30%
0.64 better than 12%
76.7 better than 34%
0.93 better than 22%
43% of 65 duels better than 13%
67% of 6 situations better than 98%
Nuke14
57% -
0.69 -
73.7 -
0.95-
50% of 24 duels -
25% of 4 situations -
Anubis13
15% -
0.67 -
80.2 -
0.89-
45% of 31 duels -
20% of 5 situations -
Ancient8
50% -
0.68 -
79.1 -
1.23-
67% of 9 duels -
-
Cache6
50% -
0.62 -
71.2 -
0.94-
33% of 15 duels -
50% of 4 situations -
Inferno6
67% -
0.88 -
92.0 -
1.22-
75% of 8 duels -
0% of 1 situations -
Overpass5
40% -
0.73 -
81.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ekssion plays

Across 107 matches ekssion averages K/R 0.67 and ADR 77.6; the rating across the 57 rated matches is 0.93. Biggest strength: Headshot rate at 58%, better than 96% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 15.0 kills per match with 58% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 14 of 57 matches the rating was 1.10 or higher (25%), in 27 it was below 0.90. In 57 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 0.93. ekssion loses the most ELO on Mirage (−55 ELO, win rate 47%). Things go best in match 2 of the day (±0 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate. Improved over the last three months: Headshots +3 pp, Win rate +9 pp. Unchanged in recent months: K/R at 0.66, ADR at 78.2. Last 30 days: 14 matches, win rate 64%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.