ekros

Russia
On FACEIT since 2016 37 matches tracked 37 matches in 30 days
ELO ▼ 51
2,235
30-day peak: 2,287
Rank EU
#121,682
Russia #34,436 in Russia
Last updated:

How does ekros play?

Rating 1.11 K/R 0.80 ADR 86.5 from 37 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 37 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 5x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Patterns

Soon this shows where ekros loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Nuke with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Nuke
  2. Most kills in a match: 31 · Inferno
  3. Highest rating in a match: 1.89 · Mirage

Maps in detail

from the last 37 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke9
67% -
0.78 -
81.3 -
1.04-
49% of 57 duels -
50% of 4 situations -
Inferno8
75% -
0.85 -
93.2 -
1.18-
64% of 59 duels -
25% of 4 situations -
Mirage8
63% -
0.83 -
88.8 -
1.19-
61% of 51 duels -
50% of 2 situations -
Dust 26
50% -
0.83 -
93.2 -
1.22-
51% of 37 duels -
60% of 5 situations -
Anubis3
67% -
0.67 -
76.4 -
0.95-
59% of 17 duels -
0% of 1 situations -
Cache3
67% -
0.67 -
77.9 -
0.87-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ekros plays

Across 37 matches ekros averages K/R 0.80, ADR 86.5 and a rating of 1.11. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 52% headshots. In 18 of 37 matches the rating was 1.10 or higher (49%), in 9 it was below 0.90. In 37 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 37 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.