ekrimgil

Russia
114 matches tracked 28 matches in 30 days
Last updated:

How does ekrimgil play?

Rating 1.06 (from 48 matches) K/R 0.74 ADR 82.4 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 48 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 6% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 21%+10 pp better than 87%
K/D 0.99−0.04 better than 32%
Pistol kills per match 3.2
Knife kills 3 in 114 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 21x 4K, 5 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.300.00 level
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.74, ADR at 82.4, ELO at 2,417
▼ Got worse
Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.74.

Patterns

From the last 114 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
24 matches · 42% wins
On Mirage −25 ELO
42 matches · 40% wins
Between 18:00 and 24:00 +30 ELO, win rate 42%

ekrimgil loses the most ELO on Dust 2: −30 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Anubis
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
40% better than 11%
0.73 better than 43%
80.8 better than 49%
1.13 better than 78%
47% of 206 duels better than 25%
38% of 21 situations level
Dust 224
42% better than 17%
0.73 better than 46%
80.7 better than 49%
1.06-
53% of 141 duels better than 60%
50% of 8 situations better than 80%
Anubis23
70% better than 96%
0.76 better than 60%
86.5 better than 77%
1.07-
49% of 150 duels better than 34%
36% of 14 situations better than 46%
Ancient13
69% -
0.79 -
83.0 -
1.02-
60% of 62 duels -
17% of 6 situations -
Nuke6
33% -
0.61 -
70.5 -
0.85-
36% of 45 duels -
0% of 1 situations -
Cache3
67% -
0.79 -
94.7 -
0.93-
43% of 30 duels -
-
Inferno3
100% -
0.86 -
95.8 -
1.56-
62% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ekrimgil plays

Across 114 matches ekrimgil averages K/R 0.74 and ADR 82.4; the rating across the 48 rated matches is 1.06. Biggest strength: Utility with impact at 42%. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 16.4 kills per match, 49% of them headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 18 of 48 matches the rating was 1.10 or higher (38%), in 19 it was below 0.90. In 80 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: August 2026 at 1.27. ekrimgil loses the most ELO on Dust 2 (−30 ELO, win rate 42%). Things go best on Anubis (+30 ELO, win rate 70%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −16 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.4, ELO at 2,417. Last 30 days: 28 matches, win rate 50%, ELO balance −30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.