ekim88

USA
81 matches tracked
ELO
1,999
Peak across the last 81 matches: 1,999
Rank NA ▼ 1,050 places
#7,796
30 days · before #6,746 · best #6,746
Last updated:

How does ekim88 play?

Rating 0.95 (from 20 matches) K/R 0.67 ADR 73.2 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 9
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 35%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
Multi-killsClutcherEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 56% no comparison
Clutch 1v2 won 44% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+11 pp better than 95%
AWP share of kills 2% no comparison
K/D 0.90−0.11 better than 12%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 10.6% no comparison
Rounds with 3K 2.9% no comparison
MVPs per match 2.20.0 level
4Ks and aces 7x 4K, 0 aces in 17 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39% no comparison
Utility damage per round 5.8 no comparison
Enemies flashed per round 0.48 no comparison
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.08, ADR +5.6, ELO +371
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp, Win rate −11 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.64).

Patterns

From the last 81 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.53 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 64%
0.69 better than 29%
74.3 better than 21%
0.94-
49% of 119 duels better than 39%
38% of 16 situations level
Dust 213
54% -
0.57 -
64.3 -
0.65-
45% of 60 duels -
33% of 3 situations -
Ancient11
55% -
0.71 -
77.6 -
1.51-
45% of 56 duels -
40% of 5 situations -
Inferno11
36% -
0.69 -
73.0 -
1.04-
38% of 65 duels -
40% of 10 situations -
Nuke11
55% -
0.63 -
72.9 -
-
49% of 71 duels -
40% of 5 situations -
Anubis7
14% -
0.66 -
78.0 -
0.72-
62% of 39 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ekim88 plays

Across 81 matches ekim88 averages K/R 0.67 and ADR 73.2; the rating across the 20 rated matches is 0.95. Biggest strength: Headshot rate at 59%. That is better than 95% of players on level 9. Most room to improve: Damage per round (ADR) at 73.2. That is better than only 10% of players on level 9. On average 14.9 kills per match, 59% of them headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 8 of 20 matches the rating was 1.10 or higher (40%), in 9 it was below 0.90. In 17 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. Things go best on Mirage (+58 ELO, win rate 54%). Improved over the last three months: K/R +0.08, ADR +5.6, ELO +371. Got weaker: Headshots −9 pp, Win rate −11 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.