ek1F0l

BA
170 matches tracked 43 matches in 30 days
Last updated:

How does ek1F0l play?

Rating 0.84 K/R 0.60 ADR 67.5 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 170 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 43%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.81−0.21 · Ø 1.02 better than 1%
Pistol kills per match 2.1
Knife kills 6 in 170 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 4%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 5%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 17x 4K, 3 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 66%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.12, Rating +0.18, ADR +12.4, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.63. Last 3 months: 0.62 (at the start 0.50). Well below the average (0.73).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
21 matches · 43% win rate
In match 2 of the day +1 ELO
35 matches · 40% win rate
Between 0:00 and 6:00 +31 ELO, win rate 34%
On Saturdays ±0 ELO, win rate 33%

ek1F0l loses the most ELO on Ancient: −33 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 31 · Inferno
  3. Highest rating in a match: 2.01 · Cache

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
55% better than 65%
0.63 better than 8%
71.3 better than 9%
0.88 better than 9%
42% of 277 duels better than 11%
38% of 34 situations right on the average
Mirage32
34% better than 6%
0.55 better than 1%
62.3 better than 1%
0.76 better than 1%
36% of 121 duels better than 2%
43% of 23 situations better than 63%
Inferno26
46% better than 23%
0.56 better than 1%
62.9 better than 1%
0.75 better than 1%
39% of 121 duels better than 4%
44% of 18 situations better than 67%
Ancient21
43% better than 26%
0.62 better than 6%
68.0 better than 4%
0.86 better than 7%
37% of 92 duels better than 2%
27% of 15 situations better than 22%
Cache13
62% -
0.66 -
71.4 -
0.92-
47% of 58 duels -
86% of 7 situations -
Anubis7
43% -
0.62 -
66.6 -
0.89-
31% of 26 duels -
50% of 4 situations -
Nuke4
50% -
0.63 -
64.3 -
0.91-
53% of 17 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ek1F0l plays

Across 170 matches ek1F0l averages K/R 0.60, ADR 67.5 and a rating of 0.84. Most room to improve: Rating at 0.84, better than only 1% of level 9 players. Averages 13.3 kills per match with 48% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 31 of 170 matches the rating was 1.10 or higher (18%), in 106 it was below 0.90. In 149 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 0.87. ek1F0l loses the most ELO on Ancient (−33 ELO, win rate 43%). Things go best from match 5 of the day (+109 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +109 ELO. Improved over the last three months: K/R +0.12, Rating +0.18, ADR +12.4, Win rate +11 pp. Got weaker: Headshots −2 pp. Last 30 days: 43 matches, win rate 51%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.