ejz-_

Eswatini
On FACEIT since 2021 152 matches tracked 13 matches in 30 days
ELO
1,991
Peak across the last 152 matches: 2,318
Rank SA ▼ 1,625 places
#6,953
30 days · prev. #5,328 · best #5,328
Last updated:

How does ejz-_ play?

Rating 0.92 (from 119 matches) K/R 0.66 ADR 74.8 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 119 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 24% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.8
Knife kills 4 in 152 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 17%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +8.7, Headshots +7 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −50

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.73).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −74 ELO
25 matches · 44% win rate
On Dust 2 −56 ELO
44 matches · 48% win rate
Between 0:00 and 6:00 −63 ELO, win rate 43%

ejz-_ loses the most ELO in match 3 of the day: −74 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
58% better than 75%
0.70 better than 37%
77.7 better than 40%
0.96 better than 33%
50% of 255 duels right on the average
31% of 26 situations better than 29%
Dust 244
48% better than 41%
0.63 better than 9%
72.9 better than 17%
0.93 better than 22%
40% of 178 duels better than 7%
29% of 14 situations better than 28%
Anubis18
44% better than 26%
0.62 better than 6%
71.3 better than 11%
0.83-
37% of 81 duels better than 2%
40% of 5 situations better than 57%
Nuke8
38% -
0.72 -
77.0 -
0.88-
32% of 50 duels -
40% of 5 situations -
Inferno7
43% -
0.62 -
79.2 -
0.87-
44% of 27 duels -
67% of 3 situations -
Cache6
33% -
0.60 -
69.2 -
0.85-
42% of 36 duels -
0% of 3 situations -
Ancient5
60% -
0.55 -
67.0 -
0.77-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ejz-_ plays

Across 152 matches ejz-_ averages K/R 0.66 and ADR 74.8; the rating across the 119 rated matches is 0.92. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 14.9 kills per match with 56% headshots. The strongest map is Mirage with a 58% win rate in 62 matches. In 30 of 119 matches the rating was 1.10 or higher (25%), in 67 it was below 0.90. In 52 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. ejz-_ loses the most ELO in match 3 of the day (−74 ELO, win rate 44%). Things go best on Mirage (+90 ELO, win rate 58%). Improved over the last three months: K/R +0.06, Rating +0.09, ADR +8.7, Headshots +7 pp, Win rate +3 pp. Got weaker: ELO −50. Last 30 days: 13 matches, win rate 46%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.