eirONnn

Åland Islands
On FACEIT since 2021 160 matches tracked 30 matches in 30 days
ELO ▼ 29
2,695
30-day peak: 2,724
Rank EU
#26,408
Åland Islands #17 in Åland Islands
Last updated:

How does eirONnn play?

Rating 1.14 K/R 0.82 ADR 89.1 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 160 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.5
Knife kills 5 in 160 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 30x 4K, 4 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.13, ADR +5.8, Headshots +3 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −101

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
40 matches · 50% win rate
On Anubis −17 ELO
20 matches · 40% win rate
On Sundays −1 ELO, win rate 42%

eirONnn loses the most ELO on Mirage: −59 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.55 · Dust 2
  2. Most kills in a match: 51 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% better than 39%
0.78 better than 65%
86.3 better than 73%
1.09 better than 66%
53% of 187 duels better than 57%
50% of 26 situations better than 81%
Ancient36
50% better than 39%
0.86 better than 90%
92.0 better than 88%
1.17 better than 84%
57% of 217 duels better than 75%
32% of 22 situations better than 32%
Anubis20
40% better than 14%
0.79 better than 70%
86.7 better than 76%
1.05 right on the average
45% of 98 duels better than 15%
25% of 16 situations better than 17%
Inferno20
35% better than 5%
0.81 better than 63%
89.5 better than 68%
1.09 better than 47%
56% of 102 duels better than 61%
36% of 14 situations better than 43%
Dust 216
75% better than 99%
0.90 better than 95%
97.6 better than 97%
1.32 better than 97%
63% of 86 duels better than 94%
55% of 11 situations better than 89%
Cache12
42% -
0.79 -
82.5 -
1.14-
54% of 48 duels -
20% of 5 situations -
Nuke9
67% -
0.78 -
81.8 -
1.14-
57% of 37 duels -
33% of 6 situations -
Vertigo6
67% -
1.06 -
104.1 -
1.48-
68% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eirONnn plays

Across 160 matches eirONnn averages K/R 0.82, ADR 89.1 and a rating of 1.14. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 75% win rate in 16 matches. In 80 of 160 matches the rating was 1.10 or higher (50%), in 48 it was below 0.90. In 115 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: October 2026 at 1.27. eirONnn loses the most ELO on Mirage (−59 ELO, win rate 50%). Things go best on Ancient (+50 ELO, win rate 50%). Match no. 3 of the day goes best: 72% win rate, +25 ELO. Improved over the last three months: K/R +0.07, Rating +0.13, ADR +5.8, Headshots +3 pp, Win rate +5 pp. Got weaker: ELO −101. Last 30 days: 30 matches, win rate 57%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.