eipd

Denmark
208 matches tracked
Last updated:

How does eipd play?

K/R 0.74 ADR 77.1 from 208 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 3%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 48%
Clutch 1v2 won 18%−3 pp better than 31%
Clutch kills per match 1.9+0.2 better than 74%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−3 pp better than 31%
AWP share of kills 1%−10 pp better than 7%
K/D 1.07+0.06 better than 71%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.2 pp better than 39%
Rounds with 3K 4.4%+0.5 pp better than 70%
MVPs per match 2.2−0.1 better than 44%
4Ks and aces 15x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 2.8−1.5 better than 15%
Enemies flashed per round 0.11−0.17 better than 9%
Rounds with a death 69%−3.0 pp better than 84%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +4 pp
= Stayed the same
ADR at 76.2
▼ Got worse
K/R −0.05, Headshots −4 pp, ELO −177

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.73 (at the start 0.78).

Patterns

From the last 208 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −43 ELO
39 matches · 49% wins
In match 3 of the day ±0 ELO
31 matches · 26% wins

eipd loses the most ELO on Anubis: −43 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
33% better than 6%
0.71 better than 40%
75.0 better than 25%
-
50% of 107 duels better than 47%
31% of 35 situations better than 30%
Anubis39
49% better than 41%
0.81 better than 85%
83.3 better than 66%
-
55% of 83 duels better than 75%
39% of 23 situations better than 53%
Dust 238
45% better than 32%
0.72 better than 47%
78.0 better than 40%
-
36% of 107 duels better than 2%
33% of 15 situations better than 34%
Ancient35
51% better than 52%
0.71 better than 38%
73.1 better than 13%
-
42% of 60 duels better than 10%
44% of 25 situations better than 69%
Nuke20
60% better than 65%
0.77 level
78.5 better than 35%
-
57% of 58 duels better than 72%
50% of 10 situations better than 76%
Inferno18
44% better than 22%
0.77 better than 65%
77.4 better than 33%
-
45% of 65 duels better than 14%
20% of 10 situations better than 13%
Cache9
44% –
0.68 –
71.4 –
-
57% of 21 duels –
33% of 9 situations –

Compared with players on the same level who have at least 15 matches on the map.

How eipd plays

Biggest strength: Rounds with a death at 69%. That is better than 84% of players on level 9. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 9. On average 16.3 kills per match, 45% of them headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 113 matches with detailed stats: 15 4Ks and 1 aces. eipd loses the most ELO on Anubis (−43 ELO, win rate 49%). Things go best on Dust 2 (+34 ELO, win rate 45%). Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.05, Headshots −4 pp, ELO −177. Unchanged in recent months: ADR at 76.2. Last 30 days: 6 matches, win rate 50%, ELO balance −14.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.