eima

United Kingdom
239 matches tracked 195 matches in 30 days
Last updated:

How does eima play?

Rating 1.05 (from 219 matches) K/R 0.77 ADR 84.7 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 219 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 92%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.6
Knife kills 2 in 239 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 78%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 56x 4K, 4 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +7.4, Headshots +4 pp
= Stayed the same
K/R at 0.78, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
66 matches · 53% win rate
On Anubis −29 ELO
28 matches · 57% win rate
On Thursdays −61 ELO, win rate 38%

eima loses the most ELO on Mirage: −54 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.63 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
42% better than 22%
0.79 better than 77%
87.3 better than 82%
1.06 better than 66%
52% of 435 duels better than 58%
64% of 22 situations better than 96%
Mirage66
53% better than 58%
0.79 better than 77%
85.6 better than 76%
1.07 better than 69%
55% of 360 duels better than 75%
30% of 20 situations better than 28%
Ancient35
49% better than 43%
0.77 better than 69%
83.7 better than 67%
1.07 better than 69%
49% of 199 duels better than 39%
62% of 21 situations better than 94%
Anubis28
57% better than 71%
0.76 better than 65%
81.4 better than 57%
1.01 better than 45%
42% of 154 duels better than 9%
50% of 8 situations better than 77%
Inferno16
44% better than 21%
0.75 better than 57%
80.1 better than 47%
1.00-
50% of 72 duels better than 34%
33% of 6 situations better than 36%
Nuke16
31% better than 3%
0.71 better than 29%
80.7 better than 40%
0.94-
50% of 80 duels better than 34%
29% of 7 situations better than 20%
Cache6
83% -
0.75 -
87.8 -
1.04-
41% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eima plays

Across 239 matches eima averages K/R 0.77 and ADR 84.7; the rating across the 219 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 16.8 kills per match with 41% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 88 of 219 matches the rating was 1.10 or higher (40%), in 78 it was below 0.90. In 219 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: October 2026 at 1.06. eima loses the most ELO on Mirage (−54 ELO, win rate 53%). Things go best on Ancient (+93 ELO, win rate 49%). Match no. 1 of the day goes best: 56% win rate, −60 ELO. Improved over the last three months: ADR +7.4, Headshots +4 pp. Unchanged in recent months: K/R at 0.78, Win rate at 48%. Last 30 days: 195 matches, win rate 47%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.