eiennoyoso

Switzerland
127 matches tracked 28 matches in 30 days
Last updated:

How does eiennoyoso play?

Rating 1.03 K/R 0.75 ADR 81.5 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.6
Knife kills 2 in 126 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 17x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 82.4
▼ Got worse
Win rate −6 pp, ELO −159

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 34 · Anubis
  3. Highest rating in a match: 2.40 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
40% better than 16%
0.79 better than 79%
87.0 better than 83%
1.07 better than 71%
53% of 264 duels better than 66%
24% of 25 situations better than 14%
Dust 230
47% better than 36%
0.74 better than 57%
76.2 better than 31%
1.04 better than 60%
56% of 112 duels better than 80%
46% of 26 situations better than 71%
Ancient27
59% better than 78%
0.72 better than 43%
82.1 better than 57%
0.98 better than 40%
49% of 150 duels better than 41%
7% of 14 situations better than 2%
Anubis9
44% -
0.73 -
81.4 -
1.08-
59% of 32 duels -
50% of 4 situations -
Nuke6
33% -
0.64 -
68.8 -
0.86-
48% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eiennoyoso plays

Across 126 matches eiennoyoso averages K/R 0.75, ADR 81.5 and a rating of 1.03. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 8 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 47 of 126 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 65 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. Things go best on Mirage (+86 ELO, win rate 40%). From match no. 5 of the day on, things go best: 52% win rate, +78 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −159. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 82.4. Last 30 days: 28 matches, win rate 54%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.