ehx

Portugal
167 matches tracked 32 matches in 30 days
Last updated:

How does ehx play?

Rating 0.93 (from 117 matches) K/R 0.64 ADR 71.9 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 117 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 30%+20 pp · Ø 10% better than 97%
K/D 0.91−0.09 · Ø 1.00 better than 16%
Pistol kills per match 2.7
Knife kills 1 in 167 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 6%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 12x 4K, 0 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +12 pp
= Stayed the same
K/R at 0.65, ADR at 73.3
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.59
AprMayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.73).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
35 matches · 37% win rate
In match 1 of the day +50 ELO
62 matches · 40% win rate
Between 0:00 and 6:00 +24 ELO, win rate 36%
On Sundays −26 ELO, win rate 35%

ehx loses the most ELO on Mirage: −30 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Highest rating in a match: 2.40 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
63% better than 87%
0.65 better than 15%
75.9 better than 29%
0.93 better than 22%
47% of 188 duels better than 31%
29% of 21 situations better than 28%
Mirage35
37% better than 10%
0.65 better than 17%
71.6 better than 15%
0.95 better than 30%
54% of 108 duels better than 71%
17% of 12 situations better than 7%
Inferno28
50% better than 39%
0.57 better than 1%
69.0 better than 5%
0.83 better than 3%
42% of 86 duels better than 10%
50% of 10 situations better than 77%
Cache18
50% -
0.68 -
75.1 -
1.02-
51% of 49 duels -
43% of 7 situations -
Ancient17
18% better than 1%
0.54 better than 1%
57.7 better than 1%
0.79-
42% of 45 duels better than 8%
33% of 9 situations better than 38%
Anubis12
58% -
0.62 -
65.7 -
0.90-
54% of 39 duels -
63% of 8 situations -
Nuke7
57% -
0.89 -
88.8 -
1.26-
69% of 26 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ehx plays

Across 167 matches ehx averages K/R 0.64 and ADR 71.9; the rating across the 117 rated matches is 0.93. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: 3K rounds at 2.7%, better than only 6% of level 9 players. Averages 13.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 63% win rate in 48 matches. In 33 of 117 matches the rating was 1.10 or higher (28%), in 57 it was below 0.90. In 101 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. ehx loses the most ELO on Mirage (−30 ELO, win rate 37%). Things go best in match 3 of the day (+58 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +58 ELO. Improved over the last three months: Win rate +12 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.65, ADR at 73.3. Last 30 days: 32 matches, win rate 47%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.