ehoe

Russia
69 matches tracked
Last updated:

How does ehoe play?

Rating 1.09 K/R 0.79 ADR 85.9 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 69 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsEntryClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.2
Knife kills 7 in 69 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.1%).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 87%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 14x 4K, 3 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 15%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether ehoe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 64 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +4 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 2.37 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
55% better than 66%
0.79 better than 77%
87.5 better than 83%
1.06 better than 66%
42% of 126 duels better than 11%
60% of 10 situations better than 93%
Mirage18
56% better than 69%
0.77 better than 69%
85.8 better than 77%
1.05 better than 63%
48% of 123 duels better than 35%
50% of 12 situations better than 80%
Anubis11
55% -
0.72 -
80.3 -
1.03-
45% of 65 duels -
50% of 2 situations -
Ancient6
50% -
0.73 -
79.1 -
1.02-
39% of 41 duels -
60% of 5 situations -
Inferno5
80% -
1.00 -
96.4 -
1.51-
53% of 32 duels -
50% of 4 situations -
Nuke5
0% -
0.78 -
80.8 -
1.04-
50% of 40 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ehoe plays

Across 69 matches ehoe averages K/R 0.79, ADR 85.9 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 10% of level 9 players. Averages 17.3 kills per match with 47% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 30 of 69 matches the rating was 1.10 or higher (43%), in 22 it was below 0.90. In 56 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. Last 30 days: 4 matches, win rate 100%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.