egorsex666

China
On FACEIT since 2025 308 matches tracked 112 matches in 30 days
Last updated:

How does egorsex666 play?

Rating 1.03 (from 258 matches) K/R 0.76 ADR 84.8 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 258 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 2.7
Knife kills 6 in 308 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.1%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 75%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 54x 4K, 5 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.07, ADR −6.1, Win rate −19 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.91. Last 3 months: 0.75 (at the start 0.82). Slightly above the average (0.72).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
84 matches · 48% win rate
On Ancient −30 ELO
45 matches · 53% win rate
Between 0:00 and 6:00 −28 ELO, win rate 38%
On Wednesdays +33 ELO, win rate 44%

egorsex666 loses the most ELO on Dust 2: −114 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
53% better than 58%
0.77 better than 69%
86.1 better than 78%
1.01 right on the average
46% of 306 duels better than 24%
35% of 43 situations better than 41%
Dust 284
48% better than 43%
0.76 better than 65%
85.4 better than 76%
1.06 better than 66%
53% of 241 duels better than 64%
43% of 49 situations better than 66%
Anubis49
51% better than 51%
0.73 better than 47%
80.9 better than 53%
1.01 better than 45%
51% of 111 duels right on the average
29% of 24 situations better than 28%
Ancient45
53% better than 58%
0.77 better than 69%
85.8 better than 79%
1.09 better than 75%
51% of 171 duels right on the average
33% of 30 situations better than 40%
Nuke19
37% better than 7%
0.75 better than 45%
83.3 better than 53%
1.00 better than 34%
48% of 58 duels better than 23%
44% of 9 situations better than 59%
Inferno7
29% -
0.68 -
82.7 -
0.88-
46% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How egorsex666 plays

Across 308 matches egorsex666 averages K/R 0.76 and ADR 84.8; the rating across the 258 rated matches is 1.03. Biggest strength: Damage per round (ADR) at 84.8, better than 79% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 9 players. Averages 16.7 kills per match with 45% headshots. The strongest map is Mirage with a 53% win rate in 104 matches. In 97 of 258 matches the rating was 1.10 or higher (38%), in 91 it was below 0.90. In 258 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: October 2026 at 1.07. egorsex666 loses the most ELO on Dust 2 (−114 ELO, win rate 48%). Things go best on Mirage (+76 ELO, win rate 53%). Got weaker: K/R −0.07, ADR −6.1, Win rate −19 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 112 matches, win rate 50%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.