egorhamsteRR

Russia
On FACEIT since 2022 329 matches tracked 171 matches in 30 days
ELO ▲ 127
3,304
30-day peak: 3,420
Rank EU ▲ 500 places
#2,176
Russia #667 in Russia
30 days · prev. #2,676 · best #2,176
Last updated:

How does egorhamsteRR play?

Rating 1.12 (from 279 matches) K/R 0.80 ADR 88.9 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 279 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.0
Knife kills 4 in 329 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 69x 4K, 3 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +4.5, Headshots +2 pp, Win rate +6 pp
= Stayed the same
K/R at 0.80
▼ Got worse
Rating −0.11, ELO −112

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months unchanged at 0.80. Clearly above the average (0.75).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −187 ELO
59 matches · 44% win rate
On Nuke −23 ELO
27 matches · 52% win rate
Between 12:00 and 18:00 +32 ELO, win rate 43%
On Sundays +32 ELO, win rate 39%

egorhamsteRR loses the most ELO on Anubis: −187 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
51% better than 33%
0.81 better than 72%
90.3 better than 84%
1.11 better than 64%
57% of 474 duels better than 75%
35% of 52 situations better than 37%
Dust 267
55% right on the average
0.86 better than 87%
95.6 better than 94%
1.25 better than 91%
57% of 364 duels better than 74%
38% of 32 situations better than 46%
Anubis59
44% better than 16%
0.77 better than 58%
84.5 better than 65%
1.09 better than 59%
57% of 293 duels better than 75%
45% of 42 situations better than 68%
Ancient50
50% better than 31%
0.81 better than 74%
89.4 better than 81%
1.10 better than 63%
45% of 197 duels better than 12%
30% of 33 situations better than 28%
Nuke27
52% better than 29%
0.69 better than 16%
78.6 better than 29%
0.97 better than 16%
47% of 139 duels better than 17%
42% of 12 situations better than 54%

Compared with players on the same level who have at least 15 matches on the map.

How egorhamsteRR plays

Across 329 matches egorhamsteRR averages K/R 0.80 and ADR 88.9; the rating across the 279 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 88.9, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 55% win rate in 67 matches. In 139 of 279 matches the rating was 1.10 or higher (50%), in 77 it was below 0.90. In 255 matches with detailed stats: 69 4Ks and 3 aces. Best month by rating: July 2026 at 1.22. egorhamsteRR loses the most ELO on Anubis (−187 ELO, win rate 44%). Things go best on Mirage (+170 ELO, win rate 51%). Improved over the last three months: ADR +4.5, Headshots +2 pp, Win rate +6 pp. Got weaker: Rating −0.11, ELO −112. Unchanged in recent months: K/R at 0.80. Last 30 days: 171 matches, win rate 52%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.