egoisticpeek

Wallis & Futuna
On FACEIT since 2019 195 matches tracked 35 matches in 30 days
ELO ▲ 109
2,553
30-day peak: 2,553
Rank EU
#44,083
Wallis & Futuna #52 in Wallis & Futuna
Last updated:

How does egoisticpeek play?

Rating 1.16 (from 165 matches) K/R 0.84 ADR 92.7 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 165 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 3.2
Knife kills 3 in 195 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 80%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 97%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 53x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.14
= Stayed the same
ADR at 93.8, Headshots at 46%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: October 2026 with 0.98. Last 3 months: 0.86 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −152 ELO
72 matches · 46% win rate
In match 1 of the day −90 ELO
44 matches · 32% win rate
Between 18:00 and 24:00 −143 ELO, win rate 40%
On Thursdays −240 ELO, win rate 33%

egoisticpeek loses the most ELO on Mirage: −152 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Mirage
  2. Most kills in a match: 54 · Dust 2
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
46% better than 23%
0.84 better than 86%
92.5 better than 91%
1.17 better than 85%
56% of 428 duels better than 75%
42% of 26 situations better than 60%
Dust 245
56% better than 61%
0.86 better than 89%
93.6 better than 92%
1.20 better than 87%
53% of 235 duels better than 55%
36% of 22 situations better than 44%
Ancient23
52% better than 45%
0.83 better than 82%
89.4 better than 81%
1.08 better than 59%
53% of 118 duels right on the average
13% of 15 situations better than 4%
Anubis18
33% better than 5%
0.76 better than 56%
88.4 better than 83%
1.02 better than 41%
51% of 121 duels better than 42%
63% of 8 situations better than 92%
Nuke15
47% better than 26%
0.81 better than 68%
90.5 better than 83%
1.05-
45% of 69 duels better than 16%
43% of 7 situations better than 58%
Cache9
56% -
1.00 -
105.2 -
1.36-
66% of 59 duels -
25% of 4 situations -
Inferno9
56% -
0.83 -
89.3 -
1.13-
55% of 85 duels -
0% of 1 situations -
Vertigo4
50% -
1.09 -
116.4 -
1.58-
60% of 25 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How egoisticpeek plays

Across 195 matches egoisticpeek averages K/R 0.84 and ADR 92.7; the rating across the 165 rated matches is 1.16. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 19.2 kills per match with 46% headshots. The strongest map is Dust 2 with a 56% win rate in 45 matches. In 87 of 165 matches the rating was 1.10 or higher (53%), in 43 it was below 0.90. In 132 matches with detailed stats: 53 4Ks and 2 aces. Best month by rating: October 2026 at 1.35. egoisticpeek loses the most ELO on Mirage (−152 ELO, win rate 46%). Things go best on Ancient (+46 ELO, win rate 52%). Match no. 2 of the day goes best: 67% win rate, +40 ELO. Improved over the last three months: K/R +0.05, Rating +0.14. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 93.8, Headshots at 46%. Last 30 days: 35 matches, win rate 57%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.