egoistflow

Russia
On FACEIT since 2016 250 matches tracked 46 matches in 30 days
ELO ▲ 13
2,970
30-day peak: 3,062
Rank EU ▼ 1,088 places
#9,371
Russia #2,600 in Russia
30 days · prev. #8,283 · best #6,678
Last updated:

How does egoistflow play?

Rating 1.14 K/R 0.79 ADR 85.1 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,750-2,999 ELO

Compared with 11,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 3.2
Knife kills 2 in 250 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 70%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 64%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 28x 4K, 4 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.78, ADR at 84.6
▼ Got worse
Rating −0.06, Win rate −12 pp, ELO −430

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −202 ELO
94 matches · 53% win rate
In match 2 of the day −177 ELO
60 matches · 40% win rate
On Tuesdays −133 ELO, win rate 44%

egoistflow loses the most ELO on Mirage: −202 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Ancient
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
53% right on the average
0.78 better than 61%
84.0 better than 60%
1.11 better than 67%
55% of 419 duels better than 67%
33% of 66 situations better than 33%
Dust 252
54% right on the average
0.79 better than 68%
85.8 better than 70%
1.14 better than 74%
59% of 251 duels better than 84%
44% of 34 situations better than 66%
Ancient44
52% better than 43%
0.81 better than 75%
86.1 better than 69%
1.17 better than 84%
57% of 125 duels better than 77%
48% of 29 situations better than 74%
Nuke27
59% better than 58%
0.83 better than 75%
90.6 better than 82%
1.21 better than 84%
60% of 92 duels better than 84%
27% of 15 situations better than 22%
Anubis17
53% right on the average
0.76 better than 54%
81.1 better than 46%
1.12 better than 70%
54% of 67 duels better than 59%
50% of 10 situations better than 77%
Cache10
70% -
0.78 -
86.9 -
1.13-
46% of 39 duels -
33% of 3 situations -
Overpass3
33% -
0.73 -
75.2 -
1.07-
40% of 10 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How egoistflow plays

Across 250 matches egoistflow averages K/R 0.79, ADR 85.1 and a rating of 1.14. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 128 of 250 matches the rating was 1.10 or higher (51%), in 63 it was below 0.90. In 182 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: July 2026 at 1.19. egoistflow loses the most ELO on Mirage (−202 ELO, win rate 53%). Things go best in match 1 of the day (+321 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +321 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.06, Win rate −12 pp, ELO −430. Unchanged in recent months: K/R at 0.78, ADR at 84.6. Last 30 days: 46 matches, win rate 52%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.